- 11 Oct, 2019 7 commits
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/82f84c4b8f19..feb154921397 Created with: gclient setdep -r ./third_party/spirv-tools/src@feb154921397 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/spirv-tools-angle-autoroll Please CC geofflang@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None TBR=geofflang@google.com Change-Id: I634d8c04a62c67f257422f23cb3d8e518db3891b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854940Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/4b97a1108114..1ff0c181bb37 Created with: gclient setdep -r ./third_party/glslang/src@1ff0c181bb37 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/glslang-angle-autoroll Please CC geofflang@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None TBR=geofflang@google.com Change-Id: I5eb0a962ce4b62241f604ae17c6494faa01185fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854939Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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Jamie Madill authored
Was related to the new D3D11on12 code. Bug: angleproject:3986 Change-Id: I801b816c620a7307ee5a236856949866a8daf747 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854720Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Sergey Ulanov authored
libvk_swiftsahder.so was pulled on web_engine package after swiftshader was enabled in Angle. We don't need it so it can be excluded. This is a reland of https://chromium-review.googlesource.com/c/angle/angle/+/18228630 . Bug: fuchsia:37278 Change-Id: I4de8c7fe4706104791dfe5fc9b4e021db9f2948b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854883Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Tim Van Patten authored
ANGLE should not allow creating an ES 3.0 context if the device's maxPerStageDescriptorUniformBuffers or maxVertexOutputComponents values are too low to support the necessary minimums for GLES 3.0. Bug: angleproject:3938 Test: CQ Change-Id: I4fce841d1f364c1aef1a883fa5edb64a4b93f08e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1841971Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
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jchen10 authored
This adds the transtlations of GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, and GL_FRAMEBUFEER_BARRIER_BIT to the vulkan backend. Bug: angleproject:3934 Change-Id: I2bd86a16b461cf7dc01d0d4386f49365a5292446 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1847172 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Mohan Maiya authored
GL_OES_EGL_image_external_essl3 support was added a while back. This patch just enables it for the Vulkan backend Bug: angleproject:2668 Test: ./angle_end2end_tests --gtest_filter=ImageTestES3*Vulkan Change-Id: I6b8b1f63ed6e9faafe668ad9a73fc7fbc9c17670 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1852190 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 10 Oct, 2019 13 commits
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Jamie Madill authored
Should work now that infra changes landed some time ago. Will make it easier to use an auto-roller for Chromium DEPS. Bug: angleproject:3986 Change-Id: I73ab20b516c4b9105bb4854549dcadb1892f3de9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1852708 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Alexis Hetu authored
maxRenderbufferSize was based on max2DTextureSize, which is larger in SwiftShader than maxFramebufferX. This was causing the dEQP-GLES3.functional.shaders.builtin_functions.precision.* tests to create rendertargets that were too large for what SwiftShader supports. Adding checks for maxFramebufferX values on top of the max2DTextureSize check fixes all the tests. Bug: angleproject:3990 Change-Id: I006d2ddeb0f7e582d6aef88457cfb292efd5a05c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1852709 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This follows a pattern in Chromium where they are slowly removing src-internal and moving to the public DEPS. Also removes the angle-internal dependency and removes the folder from .gitignore so developers can clean it up. Bug: angleproject:3993 Change-Id: I51a169fbff5bf629f03038c0870873cf9f5e3863 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1853888 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Jamie Madill authored
The define that controlled the debug layer preference was mistakenly checking a Vulkan define. When the Vulkan define was moved into the Vulkan back-end then the layers became disabled for all back-ends. Fix this by using a layered check in the Vulkan back-end and restoring the asserts enabled check to ShouldUseDebugLayers. Suppresses some tests that regressed the layers after they were broken. Bug: angleproject:3987 Bug: angleproject:3991 Change-Id: I6aafcff6d9e19866c2324663ef4d4550e97fcfb8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1852706Reviewed-by:
Tobin Ehlis <tobine@google.com> Reviewed-by:
Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Alexis Hetu authored
Having a Bug ID is not enough to silence this error, the Bug ID must be on the line directly above the Change ID line to prevent getting this error. Bug: angleproject:3992 Change-Id: I90ec1169efb77c1be6a1004e579f16e89115be50 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1853604Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
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Geoff Lang authored
Raise the implementation limits for some caps that should not affect performance and add a logging mode to print when caps have been limited. Fix missing caps limitation of max texture sizes. BUG=angleproject:2915 Change-Id: I51bd9544e1e1a9582e2beed61c624ef2b7079e99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1852705Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Le Quyen authored
Bug: angleproject:2634 Change-Id: I34be82f4a80a6851fecb53a51e069b134d82613a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849079 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Ian Elliott authored
This is a combination of: - Changing the "scripts/generate_entry_points.py" script to tell it to also auto-generate GLES 3.2. Also changing "scripts/gen_proc_table.py". - Generating new and modified files needed to add GLES 3.2 to the ANGLE front-end. This is done by running the following command: "python scripts/run_code_generation.py". - Creating the following files: - src/libANGLE/validationES32.h - src/libANGLE/validationES32.cpp - src/libANGLE/capture_gles_3_2_params.cpp - Hand-editing the following files: - src/libGLESv1_CM/libGLESv1_CM.cpp - include/GLES2/gl2ext_angle.h - src/libGLESv2.gni - src/libANGLE/Context.h - src/libANGLE/Context.cpp - src/libANGLE/Context_gl.cpp - src/libANGLE/ErrorStrings.h - src/libANGLE/State.h - src/libANGLE/validationES1.cpp - src/libANGLE/validationGL3.cpp - src/libANGLE/validationGL31.cpp - src/libANGLE/validationGL32.cpp - src/libANGLE/validationGL33.cpp - src/libANGLE/validationGL4.cpp - src/libANGLE/validationGL43.cpp - src/libANGLE/validationGL45.cpp Bug: angleproject:3649 Change-Id: I5b67f72e3e3b55e74039ec3e28aa8d399ec08cf2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1850231Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
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Le Quyen authored
Bug: angleproject:2634 Change-Id: I413f754fe5551b1e248bc2b824b327b92d8c70f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849076 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/3c7ff8d4f0a1..82f84c4b8f19 Created with: gclient setdep -r ./third_party/spirv-tools/src@82f84c4b8f19 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/spirv-tools-angle-autoroll Please CC geofflang@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None TBR=geofflang@google.com Change-Id: I1a8f90754220f9a42b1eb72c61c2d9fe34933502 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1851685Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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Kenneth Russell authored
Needed in order to build in WebKit. Bug: angleproject:3973 Tbr: geofflang@chromium.org Tbr: jmadill@chromium.org Change-Id: I9818a2f74d07daa4709892c1cfa81670e5f80617 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1851245Reviewed-by:
Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
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Nathan Zabriskie authored
This CL adds a new D3D11on12 device option which runs the D3D11 API on top of D3D12. This is done to aid in preliminary investigations into the feasibility of creating a full D3D12 backend implementation. Bug: angleproject:3919 Change-Id: I0ad4250eb3c93b0b74274c904aac74f03753c7ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814404 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Popped up when testing with the new compiler. Bug: angleproject:3986 Change-Id: I2c0f838941b133e0d7785f1ba62b5e7d02d89bd4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849986Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 09 Oct, 2019 9 commits
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Jamie Madill authored
Several child repos. In preparation for rolling MSVC 2019 in build/. Bug: angleproject:3986 Change-Id: I4207b39ab11f84a7b109462606ffa1b76278bfe3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849977Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This struct was used to implement different views for stencil mode. It is replaced with a single stencil mode view for sampling. We shouldn't be using a stencil-specific view for our render view. In cases where we're attaching a Depth/Stencil texture to a Framebuffer's special depth/stencil attachment point we will still need to use a single 'Draw' view attached to depth/stencil. So there's no need for a separate 'Draw' view for stencil. Also there's no current support for a separate 'Fetch' view for stencil textures. There may not be any easy way to trigger this path as it's only used in seamful cube map emulation and image copy. Seamful emulation is ES 2.0 only while stencil textures are ES 3.1 so that's not a possible use. Image copy doesn't seem to be possible either as it stands right now. Bug: angleproject:3975 Change-Id: Ic999f9471ea533d1184a364732c569124aa802bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842230 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Cody Northrop <cnorthrop@google.com>
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Geoff Lang authored
This reverts commit e6582161. Remove the DXT1->DXT3 transcoding but leave in the MacOS workarounds for fixing the alpha channel of DXT1 textures. BUG=angleproject:3729 Change-Id: Ib276c1e4a58155866da8c661cba2063a4e4304fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846015Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Cody Northrop authored
When updating ImageHelper::flushStagedUpdates to handle base and max texture level, we got off by one when deciding if an update landed in in the range of the current vkImage. When there are 8 mipLevels and we see an update for level 8, that should not be applied, and should be preserved in updatesToKeep. Bug: angleproject:3950 Test: MipmapTest.DefineValidExtraLevelAndUseItLater/ES2_Vulkan Change-Id: I63e0c24f7885f8b0580ce212b531711aebcf0e01 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1848933Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
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Geoff Lang authored
BUG=angleproject:3974 Change-Id: I01bb5e6f7dec800ac36464a7d64c26998a0b087f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1845473 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
EGL_ANGLE_platform_angle_metal is the new extension name. Bug: angleproject:2634 Change-Id: I6ebffbd4f6d7974bc5ef6d48849e985ee83e9808 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1848793Reviewed-by:
Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
Transform feedback buffer state is managed by TransformFeedbackGL, the state tracked in StateManagerGL is not correct. BUG=angleproject:3900 Change-Id: I73f7b9b1c8d3b4087e25eb4cf3844faf210793a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1848392Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Kenneth Russell authored
Supports querying the CGLContextObj and CGLPixelFormatObj associated with ANGLE's underlying OpenGL context on macOS. Minor refactorings to implementation of device attribute queries on all platforms. Bug: angleproject:3973 Change-Id: I24341668be4cbfed0b7f2df4c1402df1effe275e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846733 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Eric Foo authored
Bug: 977050 Change-Id: I969fbc59b3a94cc544097ad0ad850ce12bee70bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1845663 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 08 Oct, 2019 7 commits
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Kenneth Russell authored
This is the ANGLE side of a two-sided patch including Chromium to rename this synthetic OpenGL extension to use an ANGLE_ prefix. Bug: chromium:1011653 Change-Id: Ice4b526a34157ebbd8c283aacc9437fae2e35d6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843506Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
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Jamie Madill authored
Contains the latest up-to-date GLES 1 conformance branch synched with ToT Khronos master. Bug: angleproject:3979 Change-Id: Ie85547155e17f860cf1ce29808234a96f3e41261 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846060Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Instead always use 2D array views when rendering to cube maps. We need to keep the "fetch" image view for the main image for emulating seamless cube map textures on GL 2.0. We also use it for some texture copying init. These uses could potentially be replaced with sample instructions if we wanted to remove this last "fetch" view. Bug: angleproject:3975 Change-Id: I90f9be9fc6542d8ec27f6722132c1b27acf72176 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842226Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
By using a 2D instead of 2D array view for the render target we can merge the 'storage' and 'draw' level/layer views. Bug: angleproject:3975 Change-Id: Icf8c0bf6bec4147595c2b728362abd51bdf03f3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1841947Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Courtney Goeltzenleuchter authored
Update depth/stencil test expectations. One test remove as it now passes, others narrowed to NVIDIA only. Bug: angleproject:3970 Bug: angleproject:2905 Change-Id: Ie73ac2eb586469f78e025b4ad3a8fa0274abd3af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1845334Reviewed-by:
Cody Northrop <cnorthrop@google.com> Reviewed-by:
Ian Elliott <ianelliott@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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Tim Van Patten authored
The concern is that if a user changes the framebuffer's attachment to one with a different size, contextVk->updateScissor() may not be called and we may render too much/little. This change creates a test to verify that when the FBO's attachment size changes, the correct amount of fragments are drawn. Bug: angleproject:3754 Test: FramebufferTest_ES3 Change-Id: I47108d6fe3e671ddc8c30cf969f63c1c3ae76f84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842128 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/c18c9ff6bc30..3c7ff8d4f0a1 Created with: gclient setdep -r ./third_party/spirv-tools/src@3c7ff8d4f0a1 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/spirv-tools-angle-autoroll Please CC geofflang@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None TBR=geofflang@google.com Change-Id: I5ea82c0e4200ea5ea4036783b1b52a9eb36d1aca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1845585Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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- 07 Oct, 2019 4 commits
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Courtney Goeltzenleuchter authored
Swiftshader's depth support requires that ANGLE fall back to using the D32FS8X24 depth format. Some conversion routines needed to be added to support that use. Test: dEQP.GLES3/functional_texture_format_sized_* Bug: angleproject/3937 Change-Id: I979dc5e9b01dac40f564daad4f4817b61bd056ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829170 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jonah Ryan-Davis authored
We had clamped all UBOs to MAX_UNIFORM_BLOCK_SIZE, when D3D11 allows the underlying buffer to be larger as long as each UBO binding is still within the max. Bug: 906683 Bug: angleproject:3388 Change-Id: Id5536302dd73a41c0882fddd77e94f4503f00730 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1837356Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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Jamie Madill authored
Fixes links in the Vulkan back-end doc. Also includes a link to the Vulkan back-end docs on the main page. Also updates the building code section to mention VS2019 and make the win toolchain varable set more prominent. Bug: angleproject:1944 Change-Id: I8e8f0775daa3643afaa1ddd44429fa7d8e77b19b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846014Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
The fixes require a few changes in ANGLE to support the build. Will upstream them to Khronos once its proved they can run the GLES 1.0 tests correctly. Bug: angleproject:3979 Change-Id: I74ff0cfa8ccc1bc903517a67d26352c4801e6355 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1845471Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Lingfeng Yang <lfy@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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