- 17 Jul, 2018 1 commit
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Jamie Madill authored
If we are restoring a lost device we should have deleted all Contexts. This would have freed any bound textures. Remove the release call and replace it with an ASSERT. One usage of the Proxy Context remains: Display::destroyImage. Bug: angleproject:2714 Change-Id: Id3e4b7b0341092a8fae37705a6bb171167196fe2 Reviewed-on: https://chromium-review.googlesource.com/1137880 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 16 Jul, 2018 10 commits
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Jamie Madill authored
This frees up one more use of ProxyContext. It will also keep the bound surface alive until it is unbound from a Texture. Two usages of the proxy context remains. * DisplayD3D::restoreLostDevice. * Display::destroyImage. Bug: angleproject:2714 Change-Id: Ied72c6ebe060d7fc1743b3313e162d540fcbfe02 Reviewed-on: https://chromium-review.googlesource.com/1137878 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Omar El Sheikh authored
After the first test using the Mock ICD runs, an environment variable VK_ICD_FILENAMES is set when previously it did not exists. The cleanup of that test, rather than deleting the environment variable, set it to an empty string, which the Vulkan loader would use for subsequent Vulkan tests, causing issues with Vulkan not finding the correct extensions. Had to disable two more tests since they started failing once those backends were enabled. Bug: angleproject:2604 Change-Id: Ie103756eed60d255d1dd92d7ef3b726183feeb1e Reviewed-on: https://chromium-review.googlesource.com/1137342Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Omar El Sheikh <theoking@google.com>
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Geoff Lang authored
Only the read framebuffer should affect the flipping for ReadPixels. BUG=angleproject:2673 Change-Id: I3733bb823f5f3ebd55df63a36cc99b510dc0b1aa Reviewed-on: https://chromium-review.googlesource.com/1138817Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This encapsulates most of the logic for a Program into a helper class. Now we can store multiple instances of the Program's back-end to implement different shader behaviour at draw time. This will be useful for shader patching for OpenGL line segment raster. Bug: angleproject:2598 Change-Id: I800a737088574e28f3a4ec23b91c0cb2647e4e12 Reviewed-on: https://chromium-review.googlesource.com/1127302Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This would cause internal errors to trigger a nullptr dereference. Bug introduced in "Add gl::ErrorSet and angle::Result." 6b873dd7 Bug: angleproject:2491 Change-Id: Ia98d59d27614912631d41ff0823ee5aa50769733 Reviewed-on: https://chromium-review.googlesource.com/1138408Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Rendering from disabled attributes is implemented using small dynamic buffers. The buffers use a stride of zero so the same vertex data is pulled for every index. This fixes all the disable attribute tests in dEQP. Bug: angleproject:2444 Change-Id: I04fe139076da3e3ff723bed8eb17e333b4cb0ddf Reviewed-on: https://chromium-review.googlesource.com/1136664 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Frank Henigman authored
Add two members to vk::Format: - vertex data copy function - flag indicating if the function converts or not Use the function when streaming vertex data so it gets converted if needed. Add fallbacks for integer formats. These formats will now work everywhere, as long as they are in client memory, not a buffer object. Adjust test expectations accordingly. BUG=angleproject:2405 Change-Id: I677221219d933c35740633a0ab7694293e218177 Reviewed-on: https://chromium-review.googlesource.com/1084328Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
The program textures update needs to call into the incomplete textures cache. Moving this step into an update mechanism allows us to avoid some complexity of calling the incomplete textures cache inside the ProgramVk class. This enables further refactors for draw call shader patching and line segment raster. Bug: angleproject:2598 Change-Id: I0fd81ca58d2641572a2dd444992ccddd99ebc823 Reviewed-on: https://chromium-review.googlesource.com/1127301 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This will be useful for line segment rasterization. Bug: angleproject:2598 Change-Id: I84912c976665ecb32903181fa820b8db88786a28 Reviewed-on: https://chromium-review.googlesource.com/1127299 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Corentin Wallez authored
BUG=angleproject:2732 Change-Id: I1fa3c46654c7e6d446ec3bb43eb3a6c01a15e8f9 Reviewed-on: https://chromium-review.googlesource.com/1138234Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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- 14 Jul, 2018 2 commits
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Jamie Madill authored
Unclear if these tests are still failing. Bug: angleproject:1098 Change-Id: If64a0a046d2b21b67f67aba1efb92d33a30b96c3 Reviewed-on: https://chromium-review.googlesource.com/1137390Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Omar El Sheikh authored
Pointer was freed before using it's contents to set the value of the ImageExtent to be returned Bug: 863603 Change-Id: Ibdb26c862f3216e7314516f7aee64942467b4add Reviewed-on: https://chromium-review.googlesource.com/1137349Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 13 Jul, 2018 8 commits
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Jamie Madill authored
This refactors a few methods to enable draw call shader patching. The shader serials in the Pipeline description are inserted right before we query the pipeline cache. This is done during a draw call. Also renames the 'QueueSerial' member of the ObjectAndSerial class to just 'Serial' to more accurately reflect it usage in ShaderAndSerial. Also changes the GlslangWrapper class to have all static methods. If we need to store state we can revert these changes at some point. Also splits the GlslangWrapper link call into two static calls. One call is called to get the linked source code. The second call compiles the linked sources into shader code. Only the second call will be necessary for draw call shader patching to implement OpenGL line rasterization in Vulkan. Bug: angleproject:2598 Change-Id: I7bad3c3eeab1fb062c15a840836db4a28f841a26 Reviewed-on: https://chromium-review.googlesource.com/1127158 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Frank Henigman authored
Generate code for buffer fallbacks as well as texture fallbacks. No functional change. BUG=angleproject:2405 Change-Id: I9f30a2cbb3cd9ba1d18474f99cba434b030b0232 Reviewed-on: https://chromium-review.googlesource.com/1113026 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Using the non-GTest dEQP targets led to crashes when deferencing a nullptr error logging method. Fix this by skipping platform init if there is a nullptr logError function. Bug: angleproject:2552 Change-Id: I161e35b49f7e9a7592cec968e3540a2e8b625f94 Reviewed-on: https://chromium-review.googlesource.com/1136663 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org>
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Luc Ferron authored
Bug: angleproject:2592 Change-Id: Iec3d111df4d8e5cef205c8afb177f0514ffac5c8 Reviewed-on: https://chromium-review.googlesource.com/1135448 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Luc Ferron authored
Bug: angleproject:2728 Bug: angleproject:2726 Bug: angleproject:2673 Bug: angleproject:2729 Change-Id: Iad657a116bf9fcd06c3d4cf1918aaacba4f1fd38 Reviewed-on: https://chromium-review.googlesource.com/1131515Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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Jamie Madill authored
Introduces a vk::Context class to contain an error handler and Renderer pointer. This abtracts the common code path for ContextVk + DisplayVk. Removes vk::Error in favor of the POD angle::Result class. There are a few remaining usages of gl::Error that will have to be cleaned up when we can change the front-end APIs. Bug: angleproject:2713 Change-Id: I5e68f223d595c6c561b59d6a85759e5738ed43c6 Reviewed-on: https://chromium-review.googlesource.com/1128924 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Jamie Madill authored
gl::ErrorSet can handle errors and is accessible from ContextImpl. It allows the implementation to mutate the error set without using the gl::Context directly. angle::Result is the faster POD return value class. It should generate optimal code. It can also be used seamlessly with the ANGLE_TRY macro. Also introduces an internal enum as a workaround for generating and consuming errors in the back-end. When the internal enum is used as an error return value the error is not consumed in the front-end. This is a temporary workaround only. Bug: angleproject:2491 Bug: angleproject:2713 Change-Id: I6cbdaadd075ccbdf241844cbcbc4ed5c3be40a8b Reviewed-on: https://chromium-review.googlesource.com/1133200 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Luc Ferron authored
Bug: angleproject:1578 Change-Id: I1ce739f596b74397b625fee3806f2e1d219b29b6 Reviewed-on: https://chromium-review.googlesource.com/1135573 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 12 Jul, 2018 7 commits
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Jamie Madill authored
This started failing with the driver uniform rework: Vulkan: Add driver uniforms for point coords flipping https://chromium-review.googlesource.com/1133584 Suppress until we can investigate. Bug: angleproject:2727 Change-Id: Id1d1fe713ac058a0bb45230ba9e292f012755bcc Reviewed-on: https://chromium-review.googlesource.com/1135729Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Luc Ferron authored
- This makes all end2end tests pass successfully on Win/Nvidia with viewport flipping enabled. Bug: angleproject:2673 Change-Id: I031c0a0f5fb0aede58b59479e57c2c127bcb964c Reviewed-on: https://chromium-review.googlesource.com/1133703Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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Jamie Madill authored
This new node type can be used to inject preprocessor directives into the intermediate tree. Outputting the preprocessor directive is easy for the GLSL back-end. This can be used to implement workarounds such as the OpenGL line rasterization rules on Vulkan. Also fixes the build that was broken on Win/x64 with a prior change and makes more methods in IntermNode.h const. Bug: angleproject:2598 Change-Id: Ifd6d0ac7912ccf2137997bb9a0187fd063023d5e Reviewed-on: https://chromium-review.googlesource.com/1133420Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Luc Ferron authored
This new driver uniform allows us to dynamically decide if we flip the y coordinate of the gl_PointCoord variable. We only flip the coordinate if we render downside-up, and otherwise we cancel the flipping since the y coordinate doesn't need modification anymore. This completes all end2end and deqp gles2 tests success when viewport flipping is enabled on Windows Nvidia. Bug: angleproject: 2673 Change-Id: I570e01ef4965933428375f6ebd8eac83ef16fbff Reviewed-on: https://chromium-review.googlesource.com/1133584 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This marks the internal format pixel bytes compute helpers and the Context scratch and zero buffer helpers as "no discard". This prevents sketchy code where we don't catch error values. Bug: angleproject:2713 Change-Id: Ic6d285897dc36ad529cd5361d2763338578df61f Reviewed-on: https://chromium-review.googlesource.com/1134207Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Luc Ferron authored
- Preliminary change for gl_PointCoords fix for Vulkan. Bug: angleproject:2673 Change-Id: Ie43e8aeccf75a8daa4a137b98292d848522ea2f0 Reviewed-on: https://chromium-review.googlesource.com/1134877Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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Olli Etuaho authored
The traversal logic for many node types is essentially the same. Use a single traverse() function for all simple node types instead of having different ones for each node type. Special traversal code is only needed for those node types where the traversal logic is overridden in specific traversers or which do special bookkeeping. This makes traverser behavior a bit more consistent: InVisit calls are now done for all node types, including if/else, ternary and loop nodes. Also false returned from visit function will always skip traversing the next children of that node. This reduces shader_translator binary size on Windows by 8 kilobytes. The added helper functions will also make it easier to implement alternative more efficient traversers. Unfortunately this also regresses compiler perf tests by around 2-3%. BUG=angleproject:2662 TEST=angle_unittests, angle_end2end_tests Change-Id: I3cb1256297b66e1db4b133b8fb84a24c349a9e29 Reviewed-on: https://chromium-review.googlesource.com/1133009Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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- 11 Jul, 2018 10 commits
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Jamie Madill authored
This removes usages of ErrorOrResult from SurfaceVk and FramebufferVk. This will enable the Vulkan error handling refactor. Bug: angleproject:2713 Change-Id: I69430dba51390a5cdc18b7b47ca423b9635e65de Reviewed-on: https://chromium-review.googlesource.com/1128923 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Jamie Madill authored
* Adds a nodiscard to the Error class. * Fixes the places where Error was discard. * Uses more vk::Error instead of gl::Error. This enables the Vulkan back-end Error refactoring. Bug: angleproject:2713 Change-Id: I09606d965e8b7cfd341ad7fb95cf029b9d694ef4 Reviewed-on: https://chromium-review.googlesource.com/1128922 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Jamie Madill authored
We were previously creating our device *before* initializing the FeaturesVk fields. This means we weren't requesting the MAINTENANCE1 extension correctly. Moving feature init before the first createDevice call fixes the ordering issue. This unblocks the viewport flip behaviour fixes. Bug: angleproject:2673 Change-Id: Iae6973b57bcb4da78134a17b0644cd248bfb4981 Reviewed-on: https://chromium-review.googlesource.com/1133920Reviewed-by:
Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This refactor will allow us to generate different error types in different backends. This makes Vulkan happy because it won't have to generate gl::Errors and can stay with vk::Error. Bug: angleproject:2713 Change-Id: I981402450f3b519d4f79851982547695d583355a Reviewed-on: https://chromium-review.googlesource.com/1128921 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Jamie Madill authored
This removes the use of the ErrorOrResult class from these methods. This will enable more performant Error handling. Also cleans up the ANGLE_TRY_CHECKED_MATH macro to be more general. Bug: angleproject:2713 Change-Id: I349947d320907839ca88ec1f9251e6ddc3858a08 Reviewed-on: https://chromium-review.googlesource.com/1128920 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Geoff Lang authored
It was possible for ANGLE to call eglMakeCurrent with EGL_NO_SURFACE and a valid context when the client called eglMakeCurrent with EGL_NO_SURFACE and EGL_NO_CONTEXT. Fix this by always binding a surface when the driver has no native surfaceless support. Don't expose the surfaceless extension when it's not possible to support it (unvirtualized contexts and no native surfaceless support). BUG=860800 BUG=angleproject:2464 Change-Id: Id8af9638d4356dbd710c453c9f196b9f25a2bbf9 Reviewed-on: https://chromium-review.googlesource.com/1131555Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
The ErrorOrResult pattern doesn't help much. Removing it enables the Error passing refactor in the Vulkan back-end. Bug: angleproject:2713 Change-Id: I4e8277ad856c785bf22b4d37b7ae880b534ef005 Reviewed-on: https://chromium-review.googlesource.com/1128919 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Jamie Madill authored
Bug: angleproject:2494 Change-Id: Ia8e374846427b7140ab2565ae5b9b18409a76d96 Reviewed-on: https://chromium-review.googlesource.com/1117323 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
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Luc Ferron authored
- Improving the tests revealed a bug in D3D 11 Fast Path rendering. - These changes here are preliminary to implementing the blit for depth/stencil in Vulkan when using the viewport flipping. Bug: angleproject:2673 Bug: angleproject:2719 Change-Id: I6d55084e559d3110c8eeb0e7acb4e6fb09b6c1b5 Reviewed-on: https://chromium-review.googlesource.com/1132125Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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Jiawei Shao authored
This patch is the first one of the implementation of atomic functions in D3D11. There are mainly two differences in the usage of GLSL and HLSL atomic functions: 1. All GLSL atomic functions have return values, which all represent the original value of the shared or ssbo variable; while all HLSL atomic functions don't, and the original value can be stored in the last parameter of the function call. 2. For HLSL atomic functions, the last parameter that stores the original value is optional except for InterlockedExchange and InterlockedCompareExchange. Missing original_value in the call of InterlockedExchange and InterlockedCompareExchange results in a compile error from HLSL compiler. To handle these differences, we plan to implement the translation in two steps: 1. Support direct translations from GLSL atomic functions to HLSL ones. Direct translation can only handle the following two situations: (1) The sentence is a GLSL atomic function call without requesting a return value and it is not atomicExchange or atomicCompSwap: e.g. GLSL: atomicAdd(mem, value); -> HLSL: InterlockedAdd(mem, value); (2) The sentence is a simple assignment expression: its right is a GLSL atomic function call and its left is a declared variable. e.g. GLSL: oldValue = atomicAdd(mem, value); -> HLSL: InterlockedAdd(mem, value, oldValue); 2. Support atomic functions in the situations that don't support direct translations. We will modify the intermediate tree to make direct translation work on all these situations. e.g. atomicExchange(mem, value); -> int oldValue; oldValue = atomicExchange(mem, value); int oldValue = atomicAdd(mem, value); -> int oldValue; oldValue = atomicAdd(mem, value); return atomicAdd(mem, value); -> int temp; temp = atomicAdd(mem, value); return temp; for (i = 0; i < atomicAdd(mem, value); ++i) -> int temp; temp = atomicAdd(mem, value); for (i = 0; i < temp; ++i) { ... temp = atomicAdd(mem, value); } int result = isTrue ? atomicAdd(mem, value) : 0; -> int result; if (isTrue) { result = atomicAdd(mem, value); } else { result = 0; } This patch completes Step 1 which mainly focus on the translation from GLSL atomic functions to HLSL ones. BUG=angleproject:2682 TEST=angle_end2end_tests Change-Id: I3b655b6e286dad4fd97f255f7fe87521c94db30c Reviewed-on: https://chromium-review.googlesource.com/1121835 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by:Olli Etuaho <oetuaho@nvidia.com>
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- 10 Jul, 2018 2 commits
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Jamie Madill authored
Also downgrades several Vulkan UNIMPLEMENTED() to WARN(). Also downgrades a couple D3D-specific errors to warnings. Also downgrades an undefined behaviour integer clear error to warning. Also includes suppressions for failing D3D11 ES 3.1 SSBO tests. Also includes suppressions for failing Android GLES format tests. Also includes suppressions for failing Android Vulkan buffer tests. Bug: angleproject:2552 Bug: angleproject:2567 Bug: angleproject:1951 Bug: angleproject:2405 Change-Id: Ie619085021d42012cd578b669f7ff4252ca41a58 Reviewed-on: https://chromium-review.googlesource.com/1062791 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Frank Henigman authored
Open files with mode 'r' instead of 'rb' so the hash calculation produces the same results on Linux and Windows. Recalculate the hashes and proc_table_autogen.cpp which was out of date. BUG=angleproject:2711 Change-Id: I31562c96ce36e6df009c44c565fe9a3f1b5ba6c4 Reviewed-on: https://chromium-review.googlesource.com/1128549Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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