1. 04 May, 2018 2 commits
    • ES31: Add link validation on MAX_COMBINED_SHADER_OUTPUT_RESOURCES · 7a8fe156
      Jiawei Shao authored
      This patch adds the link validation on the maximum combined shader
      output resources required in OpenGL ES 3.1 SPEC.
      
      OpenGL ES 3.1 SPEC has restrictions on the sum of the number of all
      active images, shader storage blocks and fragment shader outputs. A
      link error will be generated if this sum exceeds the implementation-
      dependent value of MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
      
      In order not to affect the existing image tests, this patch also
      sets a temporary value for maxCombinedShaderOutputResources on D3D11
      back-ends. We will set more accurate values for all the UAV related
      resource limits in the next patch.
      
      BUG=angleproject:2345
      TEST=dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_*
      
      Change-Id: Ib83a19ef0ae0b9af3422b5c970c7c07d96b2359d
      Reviewed-on: https://chromium-review.googlesource.com/1039155
      Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
      Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    • Autogenerate libGLESv2.cpp and .def · 41e59f55
      Brandon Jones authored
      Add generation of libGLESv2.cpp and libGLESv2.def to generate_entry_points.py
      
      Bug: angleproject:2476
      Change-Id: I86c7fb31f73ccbbbc32b28acca179b11527dff9e
      Reviewed-on: https://chromium-review.googlesource.com/1040647
      Commit-Queue: Jamie Madill <jmadill@chromium.org>
      Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
  2. 03 May, 2018 3 commits
  3. 02 May, 2018 11 commits
  4. 01 May, 2018 5 commits
  5. 30 Apr, 2018 3 commits
  6. 28 Apr, 2018 2 commits
  7. 27 Apr, 2018 5 commits
  8. 26 Apr, 2018 5 commits
  9. 25 Apr, 2018 4 commits