1. 31 Aug, 2016 1 commit
  2. 30 Aug, 2016 3 commits
  3. 29 Aug, 2016 5 commits
  4. 27 Aug, 2016 1 commit
    • Add a workaround for Intel drivers on glsl function texelfetchoffset · 11e43ece
      Shao authored
      GLSL function texelfetchoffset will be translated into texture.Load in
      ANGLE. In D3D there is a note that When one or more of the coordinates
      in Location exceeds the u, v, or w mipmap level dimensions of the
      texture, Load returns zero in all components, but in glsl there is no
      such restriction, which will cause the WebGL 2 dEQP test
      deqp/functional/gles3/shadertexturefunction/texelfetchoffset.html fail
      on Windows with Intel GPU.
      
      Adapted from ExpandIntegerPowExpressions.cpp, this patch adds a
      translation from texelFetchOffset into texelFetch to work around this
      issue.
      
      BUG=angleproject:1469
      
      Change-Id: Iecfb9570472036acf5960789bdb1a63f191316be
      Reviewed-on: https://chromium-review.googlesource.com/367883
      Commit-Queue: Jamie Madill <jmadill@chromium.org>
      Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
  5. 26 Aug, 2016 7 commits
  6. 25 Aug, 2016 8 commits
  7. 24 Aug, 2016 4 commits
  8. 23 Aug, 2016 5 commits
  9. 22 Aug, 2016 4 commits
  10. 18 Aug, 2016 2 commits