1. 29 May, 2017 1 commit
    • Support multiview in ESSL 1.00 shaders · 95468d17
      Olli Etuaho authored
      Support is added according to the proposal for WEBGL_multiview. When
      the multiview extension is enabled in an ESSL 1.00 shader, num_views
      can be specified using a layout qualifier. To support this, enabling
      the multiview extension makes "layout" a keyword rather than an
      identifier in ESSL 1.00.
      
      The type of gl_ViewID_OVR is also different in case of ESSL 1.00: it
      has to be a signed integer, since unsigned integers are not supported
      in ESSL 1.00.
      
      Some existing tests for multiview shaders are extended in this patch.
      The changes make sure that vertex shader "in" qualifier is still
      allowed in ESSL 3.00 multiview shaders, since this patch adds code to
      disallow it in ESSL 1.00 multiview shaders.
      
      BUG=angleproject:1669
      TEST=angle_unittests
      
      Change-Id: I65dbbbebabdb24cf0bb647d40aa80cebf713c4f7
      Reviewed-on: https://chromium-review.googlesource.com/506088Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
  2. 26 May, 2017 3 commits
  3. 25 May, 2017 3 commits
  4. 24 May, 2017 12 commits
  5. 23 May, 2017 1 commit
  6. 22 May, 2017 1 commit
  7. 19 May, 2017 4 commits
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  10. 16 May, 2017 1 commit
  11. 15 May, 2017 1 commit