1. 14 Jul, 2020 1 commit
    • Vulkan: Fix resolve draw path · 95bfb3e5
      Shahbaz Youssefi authored
      If the draw path is taken for resolve, the internal shader previously
      calculated (1+sum(sample.a))/sampleCount instead of
      sum(sample.a)/sampleCount.  Additionally, due to a typo, the result was
      rounded.
      
      This change also fixes a number of off-by-one errors when calculating
      src/dst offsets in blit/resolve path.
      
      Tests are added to resolve from default to FBO and vice versa to
      exercise the draw path which was otherwise never invoked for color
      buffers.
      
      Bug: angleproject:4746
      BUg: angleproject:4092
      Change-Id: I4b9c181339b89af44b27d61d27a6b3d88cde2eea
      Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288224
      Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
      Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Reviewed-by: 's avatarIan Elliott <ianelliott@google.com>
  2. 13 Jul, 2020 10 commits
  3. 11 Jul, 2020 1 commit
  4. 10 Jul, 2020 7 commits
  5. 09 Jul, 2020 5 commits
  6. 08 Jul, 2020 10 commits
  7. 07 Jul, 2020 6 commits