- 19 Jul, 2013 40 commits
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Jamie Madill authored
TRAC #23397 Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
Add comments to the remaining unimplemented API entry points to prevent automerge from janking code to the wrong place. TRAC #23399 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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alokp@chromium.org authored
Saves 20% memory for global symbol initialization R=alokp@chromium.org Review URL: https://codereview.appspot.com/9152043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@2196 736b8ea6-26fd-11df-bfd4-992fa37f6226
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Geoff Lang authored
TRAC #23262 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
Added ES3 internal format information about GL_DEPTH_COMPONENT32_OES and mapped DXGI_FORMAT_R32_TYPELESS textures to GL_DEPTH_COMPONENT32F. TRAC #23262 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
TRAC #23262 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
TRAC #23256 Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
TRAC #23311 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Geoff Lang
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Jamie Madill authored
This support does not include structures. TRAC #23083 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
TRAC #23083 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
The cleaner code also has the benefit of allowing us to separate the HLSL-specific parts out of the shader validator. TRAC #23083 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
The first returns the number of components in a matrix column/row, and the second the number of columns/rows in matrix uniforms. TRAC #23083 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
Also add in a missing layout qualifier error check. TRAC #23083 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
This avoids using a shader scoped static storage buffer, with copies. TRAC #23299 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
TRAC #23271 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
This could fix a potential regression, which might define structs multiple times in generated HLSL. TRAC #23271 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
TRAC #23271 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
TRAC #23271 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
This prevents using in and out qualifiers on multiply declared vertex inputs and fragment outputs. TRAC #23311 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
TRAC #23311 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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Jamie Madill authored
TRAC #23269 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
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Jamie Madill authored
Add a new path for querying active attributes from the shader translator, for use with layout qualifier support. TRAC #23269 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill
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Jamie Madill authored
This is a regression from the non-square matrix uniforms implementation. TRAC #23269 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
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Jamie Madill authored
TRAC #22704 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
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Jamie Madill authored
TRAC #22704 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
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Jamie Madill authored
TRAC #22704 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
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Geoff Lang authored
TRAC #23321 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
TRAC #23321 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
TRAC #23321 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
Renderer11::blitRenderbufferRect now can handle stretching a blit rectangle and different interpolation methods. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
Made sure all the depth stencil DXGI variants that are used as SRVs, RTVs and DSVs have entries in the DXGI format info table. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
Added a dimension type and added constructors to Color, Rectangle, Box and Dimension for easy construction. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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Geoff Lang authored
Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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