- 11 May, 2011 4 commits
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daniel@transgaming.com authored
Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@637 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@636 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@635 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #16655 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@634 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 05 May, 2011 2 commits
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benvanik@google.com authored
Issue=150 Signed-off-by: apatrick git-svn-id: https://angleproject.googlecode.com/svn/trunk@633 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
The spec has this to say. " All resources associated with surface which were allocated by EGL are marked for deletion as soon as possible. If surface is current to any thread (see section 3.7.3), resources are not actually released while the surface remains current. Future references to surface remain valid only so long as it is current; it will be destroyed, and all future references to it will become invalid, as soon as any otherwise valid eglMakeCurrent call is made from the thread it is bound to." Review URL: http://codereview.appspot.com/4449064 git-svn-id: https://angleproject.googlecode.com/svn/trunk@632 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 03 May, 2011 1 commit
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jbauman@chromium.org authored
Apps can load cube faces in an arbitrary order, so validating texsubimage based on the format of only the first face won't work. BUG=149 TEST= Review URL: http://codereview.appspot.com/4445085 git-svn-id: https://angleproject.googlecode.com/svn/trunk@629 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 30 Apr, 2011 1 commit
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jbauman@chromium.org authored
Move the handling of attrib-lists in eglCreatePbufferSurface and eglCreateWindowList into methods in Display, so we can keep libEGL.cpp as a thin layer. BUG= TEST= Review URL: http://codereview.appspot.com/4453051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@628 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 29 Apr, 2011 2 commits
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benvanik@google.com authored
Issue=142 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@627 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
Review URL: http://codereview.appspot.com/4445073 git-svn-id: https://angleproject.googlecode.com/svn/trunk@626 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 28 Apr, 2011 4 commits
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jbauman@chromium.org authored
Recreating index buffers for closing loops can take a long time, so use a streaming index buffer instead. BUG= TEST= Review URL: http://codereview.appspot.com/4438080 git-svn-id: https://angleproject.googlecode.com/svn/trunk@625 736b8ea6-26fd-11df-bfd4-992fa37f6226
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benvanik@google.com authored
Updating resource types on Context (Framebuffers and Fences) to use hash_map, as done to other types in r615. Issue=148 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@624 736b8ea6-26fd-11df-bfd4-992fa37f6226
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benvanik@google.com authored
Issue=143 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@623 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Issue=120 TRAC #16558 Signed-off-by: Daniel Koch Author: Nicolas Capens (original patch by Jacob Benoit) git-svn-id: https://angleproject.googlecode.com/svn/trunk@622 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 26 Apr, 2011 1 commit
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@620 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 23 Apr, 2011 1 commit
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zmo@google.com authored
The name mapping happens when an identifier is longer than 32 characters. The name mapping is behind a flag, so it won't happen by default. Also, functions to query the mapped names are added. The purpose of this CL is for the drivers that can't handle long names. For example, linux NVIDIA driver can't handle 256 character name, whereas WebGL spec requires that. This CL also fixes the issue that some of the TIntermSymbols' ids are 0s. ANGLEBUG=144 TEST=test manually with shaders with long identifier names. Review URL: http://codereview.appspot.com/4428058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@619 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 22 Apr, 2011 3 commits
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daniel@transgaming.com authored
Fixed copy position transformation. TRAC #16494 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@618 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #16493 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@617 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #16343 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@616 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 14 Apr, 2011 1 commit
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daniel@transgaming.com authored
TRAC #14871 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@615 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 13 Apr, 2011 3 commits
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daniel@transgaming.com authored
TRAC #14871 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@614 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #14871 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@613 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #14871 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@612 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 06 Apr, 2011 2 commits
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jbauman@chromium.org authored
Profiling shows that creating and destroying vertex declarations is extremely expensive, so we can keep a 16-element cache around to speed that up. BUG= TEST=JSGameBench Review URL: http://codereview.appspot.com/4358051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@609 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@608 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 04 Apr, 2011 2 commits
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zmo@google.com authored
If inside a for-loop, sampler array index is the loop index, Mac cg compiler will crash. This CL unroll the loop in such situation. The behavior is: 1) If the for-loop index is a float, we reject the shader. 2) If it is an integer, we unroll the for-loop. Things that should be done in the future are: 1) Add line number macros. 2) Add a limit to unroll iteration count. anglebug=94 Review URL: http://codereview.appspot.com/4331048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@606 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Issue=117 TRAC #15793 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@605 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 30 Mar, 2011 1 commit
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jbauman@chromium.org authored
With this patch we can bind pbuffers as textures. Once we add support for using a sharing handle to create a pbuffer we can use this to allow us to use it as a texture as well. BUG=129 TEST=modified Simple_Texture2D works Review URL: http://codereview.appspot.com/4291066/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@604 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 29 Mar, 2011 4 commits
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daniel@transgaming.com authored
TRAC #16118 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@598 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #16118 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@597 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #16118 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@596 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #16118 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@595 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 24 Mar, 2011 3 commits
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zmo@google.com authored
BUG=none TEST=none TBR=apatrick@chromium.org Review URL: http://codereview.appspot.com/4309046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@594 736b8ea6-26fd-11df-bfd4-992fa37f6226
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zmo@google.com authored
BUG=135 TEST=build fine TBR=kbr@chromium.org Review URL: http://codereview.appspot.com/4285066 git-svn-id: https://angleproject.googlecode.com/svn/trunk@593 736b8ea6-26fd-11df-bfd4-992fa37f6226
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zmo@google.com authored
glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH) should count an extra 3 if uniform is an array because "[0]" is appended. BUG=135 TEST=the attached htm in the bug runs ok Review URL: http://codereview.appspot.com/4287077 git-svn-id: https://angleproject.googlecode.com/svn/trunk@592 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 23 Mar, 2011 1 commit
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apatrick@chromium.org authored
I figured out how to call in to D3DCompiler_xx.dll and still get the ID3DXConstantTable metadata used by ANGLE. There are more optimization levels available with this compiler and the lowest level (0) allows MetaTunnel and MandelBox to compile their shaders quickly. MetaTunnel still does not render correctly unfortunately. I benchmarked eight of the ShaderToy demos and did not notice any performance regression on an nVidia Quadro FX 380. Intel might be adversely affected. I built ANGLE against D3DCompiler_43.dll, while Chrome still ships with 42. I'm not sure if that will make a difference but I'll rev Chrome soon. I also checked WebGL Aquarium and ran the WebGL conformance tests. This will also let me roll r590 into Chromium. It turns out the ForceSymbolReferences setting I added to the libGLESv2 target caused the linker to sometimes crash when making changes and the changes between r577 and r590 consistently lead to a crash. libGLESv2 now has a hard dependency on D3DCompiler_xx.dll via the call in Program.cpp and this seems to not make the linker crash. Review URL: http://codereview.appspot.com/4275063 git-svn-id: https://angleproject.googlecode.com/svn/trunk@591 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 21 Mar, 2011 4 commits
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daniel@transgaming.com authored
TRAC #15703 Issue=86 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@590 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #15703 Issue=86 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@589 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #15703 Issue=86 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@588 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #15703 Issue=86 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@587 736b8ea6-26fd-11df-bfd4-992fa37f6226
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