- 09 Jan, 2019 4 commits
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Shahbaz Youssefi authored
This change implements staging image/texture copies when the destination image is not yet fully initialized. With this change, CPU readback for glCopyTex[Sub]Image2D and glCopy[Sub]TextureCHROMIUM should happen only if the texture formats don't allow a fragment-shader based copy. Bug: angleproject:2958 Change-Id: I04087e14ea8fb6fbc731598c5493e44651c22c01 Reviewed-on: https://chromium-review.googlesource.com/c/1393909 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
These two checks are lifted directly from the Chromium code base. Also adds a presubmit check for a patch description. Also adds some checks to the "on commit" function so "git cl presubmit" can work. Also reformats the style of the presubmit script a bit to match the patterns in the Chromium presubmit. Bug: angleproject:2626 Bug: angleproject:3054 Change-Id: Iff29b8856cf9eb9531e893cd0b0d80c0834b7676 Reviewed-on: https://chromium-review.googlesource.com/c/1403255Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
While here, added a presubmit test for the Bug: tag too. Bug: angleproject:3046 Change-Id: I7030685230b4ce4bfc435c14ef85324e16b76274 Reviewed-on: https://chromium-review.googlesource.com/c/1402061 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
This change implements glCopy[Sub]TextureCHROMIUM in GPU. As with the previous change implementing glCopyTex[Sub]Image2D, it currently only selects the shader path if the texture is already defined. Bug: angleproject:2958 Change-Id: Ia1b5625f92e6c9f91807c9b601e5c34d2d5e5c30 Reviewed-on: https://chromium-review.googlesource.com/c/1392394 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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- 08 Jan, 2019 4 commits
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Shahbaz Youssefi authored
By doing the copy multiple times, we exercise both paths where the destination is already initialized and when it's not. This adds tests for all combinations of formats and flags. Bug: angleproject:2958 Change-Id: I56afb44496acd1b4d5a8527f4dbee29afbac9c81 Reviewed-on: https://chromium-review.googlesource.com/c/1398643 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
The new test suite doesn't run several Chromium tests. See https://crrev.com/c/1398562 for reference. Also sorts the CQ testers alphabetically. Bug: chromium:822310 Change-Id: I5f4006e6f027a4666e9ccc5e5bcf981b3b979429 Reviewed-on: https://chromium-review.googlesource.com/c/1400861Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Kimmo Kinnunen authored
Check if the display was valid (non-null Display pointer) before querying NVCTRL X11 extension. Bug: 840249 Change-Id: I299f87e2eb150d56649dd71c7becbe8f8abf7841 Reviewed-on: https://chromium-review.googlesource.com/c/1392906Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
Also use the non-unicode version of LoadLibrary explicitly. Bug: chromium:919163 Change-Id: I4841c3eef586ff57563915da12765baaa6e0b146 Reviewed-on: https://chromium-review.googlesource.com/c/1398642Reviewed-by:
Bruce Dawson <brucedawson@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 07 Jan, 2019 1 commit
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Qin Jiajia authored
This patch enables that the interface block information can be correctly collected in API side for std430 layout. So we can get right offset value when we use glGetProgramResourceiv to query. BUG=angleproject:1920 Change-Id: Ib936f6e25936c07c5bbc29f6b567d282a0f257c2 Reviewed-on: https://chromium-review.googlesource.com/c/1345891Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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- 06 Jan, 2019 2 commits
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Frank Henigman authored
Enable end2end test LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled on Vulkan. It works now because Vulkan was rolled and a shader with no output is now a warning instead of an error. BUG=angleproject:2648 Change-Id: Ie92d28b53c18a9a2b74fc2d1b951923512910a33 Reviewed-on: https://chromium-review.googlesource.com/c/1396264Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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Jamie Madill authored
Bug: angleproject:2995 Change-Id: I3ed814935ba587d260502b664976322a57f32d98 Reviewed-on: https://chromium-review.googlesource.com/c/1396502Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 05 Jan, 2019 2 commits
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Jamie Madill authored
Also has some minor optimizations for the front-end. 12% improvement on the Vulkan VBO change test. Bug: angleproject:3014 Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4 Reviewed-on: https://chromium-review.googlesource.com/c/1369286Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Updates angle_util to see the loader includes even if the loader is not enabled. This makes the GN check happy. Bug: angleproject:3052 Change-Id: Ifd23070385beefede4358c7b4c1823dc87b5ded8 Reviewed-on: https://chromium-review.googlesource.com/c/1395809Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 04 Jan, 2019 2 commits
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Nico Weber authored
From `gn help sources`: As a special case, a file ending in ".def" will be treated as a Windows module definition file. It will be appended to the link line with a preceding "/DEF:" string. This makes the code slightly shorter, and also gives ninja a chance of re-running the link when the .def file changes since it now knows about this file. No intended behavior change. Change-Id: I5fecb22752508880b726482f7c3da5a75180e446 Reviewed-on: https://chromium-review.googlesource.com/c/1396499Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Nico Weber <thakis@chromium.org>
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James Darpinian authored
WebGL requires that drawing produces INVALID_OPERATION if a texture's format doesn't match the sampler type it is bound to. This is a little confusing because samplers have two attributes that could be called "type": addressing mode (2D/3D/Cube), and component format (float/signed/unsigned/shadow). ANGLE already handled checking the addressing mode; this change adds checking for the component format. Fixes WebGL conformance test conformance2/uniforms/incompatible-texture-type-for-sampler.html Bug: chromium:809237 Change-Id: I52ebfecd92625e3ee10274cb5f548d7e53de72dd Reviewed-on: https://chromium-review.googlesource.com/c/1377611Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
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- 03 Jan, 2019 8 commits
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Jamie Madill authored
Not picked up in prior review. Bug: angleproject:3024 Change-Id: I9dd1ea146996c8ac3569070af0cb12df65f0d815 Reviewed-on: https://chromium-review.googlesource.com/c/1394570Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
WGLWindow lets us use a Windows driver's bindings instead of ANGLE. This only works if the underlying driver supports OpenGL ES compatibility. Also adds the WGL headers, WGL XML, and a specialized WGL loader. Because of a small driver issue with NVIDIA I added a retry for the WGL Window initialization. Bug: angleproject:2995 Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec Reviewed-on: https://chromium-review.googlesource.com/c/1366021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Jamie Madill authored
This splits HLSL SSBO access into two steps. First we compute a mapping from the collected SSBO variable names to TField pointers. Then during tree traversal we use a block encoding visitor class that uses the shader names to store BlockMemberInfo structures for the structures and variables. Each nested structure is traversed separately so that the BlockMemberInfo offsets are relative to the structure start rather than the enclosing block. The array stride for a structure is the size of the struct after all the alignment is included. This gives the correct results for the SSBO access chain in the HLSL code. It also will allow us to use the same encoding and visiting logic for SSBOs on the API side. Bug: angleproject:3024 Change-Id: I42b1db0e7547782ae77fe5f64a797f803f203f45 Reviewed-on: https://chromium-review.googlesource.com/c/1352731 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Shahbaz Youssefi authored
Part 1 in a series of changes to perform image copies on the GPU. Bug: angleproject:2958 Change-Id: I6264a880865c4738c0866f2dc71af63425fc4118 Reviewed-on: https://chromium-review.googlesource.com/c/1370724 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
Removes dstAccessMask being redundantly set where `GetBasicLayoutAccessFlags()` sets the same bits. Additionally, removes setting HOST_WRITE_BIT and TRANSFER_WRITE_BIT as src access mask if new layout is SHADER_READ_ONLY_OPTIMAL. The correct src access mask will be set based on the previous layout. Additionally, specializes `GetBasicLayoutAccessFlags()` in `GetSrcLayoutAccessFlags()` and `GetDstLayoutAccessFlags()` where the access mask is set correctly (and optimally) based on whether the layout is the old or the new one. This removes a few unnecessary access masks from src (for WAR hazards), and adds a few missing access masks to dst (for RAW hazards), such as VK_ACCESS_COLOR_ATTACHMENT_READ_BIT necessary for blending. Bug: angleproject:2958 Change-Id: I5870bc99c755f0444332418f998032850825aca5 Reviewed-on: https://chromium-review.googlesource.com/c/1392397Reviewed-by:
Tobin Ehlis <tobine@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Jamie Madill authored
This cleans up any potential problems with allocating and freeing resources in different shared objects or DLLs. Previously we were using a dynamically linked allocation function and then calling the standard delete function. Also adds a base class helper for EGLWindow. Will base the WGL Window class on this. Needed for running ANGLE tests against native drivers. Bug: angleproject:2995 Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0 Reviewed-on: https://chromium-review.googlesource.com/c/1393443 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Jamie Madill authored
Previously on each draw call we were checking both the instanced and non-instanced attributes for overflow. On on-instanced draw calls we don't need to do any special checks for instanced attributes. Also we can inline more into the headers. This improves draw call performance slightly. Bug: angleproject:2966 Change-Id: Idf5861d2d9daf9fffd5c84f6a1ea5b23ac8ab713 Reviewed-on: https://chromium-review.googlesource.com/c/1390357 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Markus Tavenrath <matavenrath@nvidia.com>
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Jamie Madill authored
Requires a couple tweaks to the back-end to be compatible with the null driver. Bug: angleproject:2966 Change-Id: Ia83651aabb0dd14b7d6f64152c276463a8fb28fc Reviewed-on: https://chromium-review.googlesource.com/c/1392392Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 02 Jan, 2019 6 commits
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Jamie Madill authored
This adds the "k" prefix. Bug: angleproject:3024 Change-Id: I3771a8a9d90cd5edc7173f2b3817a5f1f053bdd4 Reviewed-on: https://chromium-review.googlesource.com/c/1392399Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Bryan Bernhart authored
If a SSBO is initialized with data, a staging buffer was created. When the data was read back, it was read from the staging buffer instead of the GPU. This patch fixes that by making the UAV buffer the latest buffer. Bug: angleproject:2990 Test: angle_end2end_tests Change-Id: I43c8c85144c74cc9b317577b7c834e3f7e347f72 Reviewed-on: https://chromium-review.googlesource.com/c/1359712Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
SimpleStateChangeTestES31.DispatchImageTextureAThenTextureBThenTextureA/ES3_1_OPENGL Bug: angleproject:3044 Change-Id: I21a4e4dadcb1dea23d3a7b2e9089e395e33dc1cd Reviewed-on: https://chromium-review.googlesource.com/c/1392398Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Jamie Madill authored
RobustBufferAccessBehaviorTest.RobustBufferAccessBehaviorTest Bug: angleproject:3042 Change-Id: I40186eeeb69ee2939844117b661209a433773db9 Reviewed-on: https://chromium-review.googlesource.com/c/1392396Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Instead of generating a struct each time we can use a constexpr constructor to use a single representation. Bug: angleproject:3024 Change-Id: I14dec65a4f6ac9ab2f7e7af444862e4ceab88d8c Reviewed-on: https://chromium-review.googlesource.com/c/1392395Reviewed-by:
Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Qin Jiajia authored
If a SSBO is active but not statically used, there will be no UAV slot is bound. So we should skip this kind of block. Bug: angleproject:1951 Change-Id: I4d813ddefcce6c31fa02701f26148eb21c00f380 Reviewed-on: https://chromium-review.googlesource.com/c/1381847Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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- 01 Jan, 2019 5 commits
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Jamie Madill authored
This removes the need for the setErrorSet method. Also update some egl::Error TODO bugs. Bug: angleproject:2491 Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17 Reviewed-on: https://chromium-review.googlesource.com/c/1392393Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Markus Tavenrath <matavenrath@nvidia.com>
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Markus Tavenrath authored
Bug: angleproject:3040 Change-Id: I59e69ddb27ec9c5723aff04858ac5c052e2775da Reviewed-on: https://chromium-review.googlesource.com/c/1392806 Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Markus Tavenrath authored
* Remove indirection when getting CotextState from Context * Reduce number of branches from 2 to 1 when checking for an InvalidEnum in FromGLEnum<DrawElementsType> * Provide IndexRange constructor which doesn't initialize the member variables * Reduce number of branches to 1 when checking for BasicDrawStateErrors for the fast path * Remove a few branches and reduce math cost during the buffer range check in ValidateDrawElementsCommon Bug: angleproject:2966 Change-Id: Ibdbed8a59ad9d7abce76622e9f507498e67ab997 Reviewed-on: https://chromium-review.googlesource.com/c/1392805 Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 30 Dec, 2018 1 commit
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Jamie Madill authored
This reduces the call depth of both of these two hotspots. Reduces time spent in the CPU overhead benchmarks by about 10%. Bug: angleproject:2966 Change-Id: I5052e56dcc1dfb80274326a7f0891fafba7d6655 Reviewed-on: https://chromium-review.googlesource.com/c/1392389 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Markus Tavenrath <matavenrath@nvidia.com>
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- 29 Dec, 2018 5 commits
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Yuly Novikov authored
This reverts commit 03923558. Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624 Original change's description: > Load entry points dynamically in tests and samples. > > This CL adds a dynamic loader generator based on XML files. It also > refactors the entry point generation script to move the XML parsing > into a helper class. > > Additionally this includes a new GLES 1.0 base header. The new > header allows for function pointer types and hiding prototypes. > > All tests and samples now load ANGLE dynamically. In the future this > will be extended to load entry points from the driver directly when > possible. This will allow us to perform more accurate A/B testing. > > The new build configuration leads to some tests having more warnings > applied. The CL includes fixes for the new warnings. > > Bug: angleproject:2995 > Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 > Reviewed-on: https://chromium-review.googlesource.com/c/1359516 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2995 Reviewed-on: https://chromium-review.googlesource.com/c/1392381Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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Jamie Madill authored
This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 Reviewed-on: https://chromium-review.googlesource.com/c/1359516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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Jamie Madill authored
In many places in ANGLE we need to traverse a ShaderVariable tree. We do this to store uniform offset and other information, to flatten the tree of uniforms for the front-end, or to produce active variable lists for uniform and shader storage blocks. In each case, we would write separate tree traversal code. This patch introduces a shared visitor pattern for all of the shader variable tree traversal instances. With that get more common code. Also it is easier to write new variable traversals. ProgramD3D and ProgramLinkedResources in particular get nice simplificiations. The visitor object recieves callbacks from the traversal when entering structs, array elements, and new variables. The visitor can treat these differently depending on the use case. A common visitor that constructs full variable names is used as a base class in several places. Also moves the 'isRowMajorLayout' from sh::InterfaceBlockField to sh::ShaderVariable. This allows us to forgo using templates in several call sites. Bug: angleproject:3024 Change-Id: I472d81ec775e2eee92fb3d2eb0ca83860221ba2e Reviewed-on: https://chromium-review.googlesource.com/c/1358722 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Shahbaz Youssefi authored
DispatchUtilsVk is renamed to UtilsVk and the functionality in framebuffer's clearWithDraw() is moved to that class. Eventually, more fragment-shader-based internal algorithms will be added to this class as well. Bug: angleproject:2958 Change-Id: I4753c9cb3288b59cd1ed60fe7a57b9f189704322 Reviewed-on: https://chromium-review.googlesource.com/c/1369284 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
The test is enhanced to perform the copy multiple times. Initially, the copy creates a new texture from a 16x16 framebuffer. Then, a copy is made from another 16x16 framebuffer (which should not trigger the recreation of the texture). Finally, a copy is made from a 32x32 framebuffer (which should trigger the recreation of the texture). Bug: angleproject:2958 Change-Id: Idc934d6f3d6312a2122d079309a4c2ae2608ba7f Reviewed-on: https://chromium-review.googlesource.com/c/1392388Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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