- 06 May, 2020 5 commits
-
-
angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/2e1d208ed9de..d2b486219495 Created with: gclient setdep -r third_party/spirv-tools/src@d2b486219495 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/spirv-tools-angle-autoroll Please CC courtneygo@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: courtneygo@google.com Change-Id: I40f9be08ea6ad95ae666ca46e67be1ccff5d8e63 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2183750Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
-
angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/102687e26ec8..28b8813b3998 git log 102687e26ec8..28b8813b3998 --date=short --first-parent --format='%ad %ae %s' 2020-05-05 tony@lunarg.com layers: Don't validate QueueFamilyIndices if !CONCURRENT 2020-05-05 tony@lunarg.com docs: Add debug printf to settings file 2020-05-05 s.fricke@samsung.com tests: Add drawIndirectCount VUIDs 2020-05-05 s.fricke@samsung.com layers: Add drawIndirectCount VUIDs 2020-05-05 s.fricke@samsung.com layers: Add drawIndirectCount parameterValidation 2020-05-05 s.fricke@samsung.com tests: Add feature12 extension VUIDs 2020-05-05 s.fricke@samsung.com layers: Add feature12 extension VUIDs Created with: gclient setdep -r third_party/vulkan-validation-layers/src@28b8813b3998 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll Please CC courtneygo@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: courtneygo@google.com Change-Id: I78659570707f612dcd11b7309ae672398b2fc775 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2183753Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
-
angle-autoroll authored
https://swiftshader.googlesource.com/SwiftShader.git/+log/c4bbd378e95b..baa10d7b1dee git log c4bbd378e95b..baa10d7b1dee --date=short --first-parent --format='%ad %ae %s' 2020-05-05 swiftshader.regress@gmail.com Regres: Update test lists @ 6ce626b4 2020-05-05 bclayton@google.com Regres: Don't nuke the daily test dir before using the test results 2020-05-05 bclayton@google.com CMake: Only build turbo-cov with clang + llvm 10 Created with: gclient setdep -r third_party/SwiftShader@baa10d7b1dee If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/swiftshader-angle-autoroll Please CC courtneygo@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: courtneygo@google.com Change-Id: I9de7dc35431b2a0e125bc0d4e08b2ba192244824 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2183752Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
-
angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/1bf08b392b8e..aaba2f0ac575 git log 1bf08b392b8e..aaba2f0ac575 --date=short --first-parent --format='%ad %ae %s' 2020-05-05 shannon@lunarg.com build: Fix `loader_genvk.py` error logging Created with: gclient setdep -r third_party/vulkan-loader/src@aaba2f0ac575 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-loader-angle-autoroll Please CC courtneygo@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: courtneygo@google.com Change-Id: I67c37555d592fe173f3ec77b8b6fdad8eed5cc7b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2183751Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
-
Mohan Maiya authored
Add support for creating 2D array EGLImages. 2D array textures are core in GLES3.0. Enable the eglImageArray bool that controls exposure of the extension for all contexts >= GLES3.0 Bug: angleproject:4604 Tests: angle_end2end_tests --gtest_filter=ImageTest.*2DArray* Change-Id: Iebc1ad184fe7209ca89d620290337438ac251c56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176109 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
-
- 05 May, 2020 12 commits
-
-
Jamie Madill authored
Adds support for Linux and Android native EGL testing. This can be useful for doing performance comparisons of ANGLE vs a native GL driver. Only enabled for the trace perf tests due to limitations in the test harness. Bug: angleproject:4596 Change-Id: Iba6d3ccd7c1275cf095893fab824a0ea33dc3a79 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
-
Tim Van Patten authored
According to the OpenGL ES 3.1 spec: 7.3. PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. However, this is not an error. To handle this, if no VS or FS is present in the active Program/PPO, we will no-op the draw command. Bug: angleproject:3570 Test: KHR-GLES31.core.sepshaderobjs.StateInteraction Change-Id: If19e9fbb1bc09fa0d490832079bb9f514eab6035 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136386Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
-
Cody Northrop authored
This CL adds infrastructure for tracking whether resources need to be reset when looping back to the beginning of the frame sequence. A new function is generated on the last frame: ResetContext*Replay(). It will contain calls to gen, delete, and restore contents of resources. This CL only supports Buffer resets. Bug: b/152512564 Bug: angleproject:3662 Bug: angleproject:4599 Change-Id: I46672dd70dcb997967e3cc0897308144f2582e21 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168121 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
-
Nico Weber authored
This reverts commit 226bba3c. Reason for revert: Should no longer be needed after https://chromium-review.googlesource.com/c/angle/angle/+/2168617 Original change's description: > Add -Wno-pointer-to-int-cast > > This is the last remaining instance of the warning across Chromium. It's > fixed upstream but I can't seem to figure out how to successfully roll > deqp. So suppressing it here for now. > > This can be removed once the deqp in Angle has > https://github.com/KhronosGroup/VK-GL-CTS/pull/199. > > Change-Id: Ie954bb2a3d86ea0de644e2a78051531b396e88a8 > Bug: chromium:1054220 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2165365 > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,courtneygo@google.com,aeubanks@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:1054220, angleproject:4588 Change-Id: Ib26534cbb48df6d51af137babb95f3aeb6825043 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2182891Reviewed-by:
Nico Weber <thakis@chromium.org> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Nico Weber <thakis@chromium.org>
-
Ian Elliott authored
This is a follow-on to https://chromium-review.googlesource.com/c/angle/angle/+/2180881. This adds a comment explaining part of that solution, and an end2end test that creates a compressed texture and then renders after decreasing MAX_LEVEL and then again after increasing MAX_LEVEL. Bug: b/155499736 Change-Id: I04bb0dc9ead2807f7121e4c6b95ffd3594d5dcc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2182174Reviewed-by:
Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
-
Cody Northrop authored
* Moved xexml files to a library * Added new waiver system to GN * Added new KHR GLES 3.x tests to GN for nearest sampling edge cases * Updated expectations for new tests * Manual roll of glslang to bring in new dependencies. Test: deqp Bug: angleproject:4588 Change-Id: I7b9bcc28e9c9ba6abe4fa4873f732677ed3d276d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168617 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
-
Tobin Ehlis authored
Merge the outside and inside renderPass command buffer helpers to share the single CommandBufferHelper (CBH) class. This commom class is still used for separate outside and inside renderPass command buffer objects in the context. That's a bit wasteful since some functions and members are only relevant to one type of command buffer. However, this is a foundational change that will provide the immediate benefit of being able to use the CBH as the interface for passing commands to a worker thread. It also provides the long term benefit of starting the refactor to merge the outside and inside renderPass command buffers into a single command buffer object that can be used by the main thread to record all commands whether inside or outside of a renderpass. Bug: b/154030403 Change-Id: I83c63385fe9858bc05853c550d4fb2e13226d582 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2180850Reviewed-by:
Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
-
Courtney Goeltzenleuchter authored
All the *_RANGE_SIZE enums were removed from vulkan_core.h Fix up ANGLE references. Bug: b/155750030 Change-Id: Idc4ee20d4a87f8cb3f46e105819af7257a7fea4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2182577 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Ian Elliott <ianelliott@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
-
Jamie Madill authored
This works by storing the deferred clears in the ImageHelper's staging buffers. We apply the deferred clears onto the RenderPass right before we begin to draw. Storing the clears in the ImageHelper solves problems where we clear GL Textures in a Framebuffer and then unbind the Textures and sample from them. Or do other commands like CopyTexImage. Note that because the staging buffer clears only handle full-image clears we need to immediately apply some scissored clears where before we would use the RP. This should be a pretty rare occurrence and it is possible to optimize that in the future. Reduces the RenderPass count in the Manhattan "frame 10" trace from max 22 to max 20. May improve perf slightly on Android or may have effects too small to measure. Should not regress performance. Bug: angleproject:4517 Change-Id: I02150d531022afb903f1058f070937ec6337bd88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2142711Reviewed-by:
Tim Van Patten <timvp@google.com> Reviewed-by:
Charlie Lao <cclao@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
-
angle-autoroll authored
https://swiftshader.googlesource.com/SwiftShader.git/+log/b798cfa374eb..c4bbd378e95b git log b798cfa374eb..c4bbd378e95b --date=short --first-parent --format='%ad %ae %s' 2020-05-04 capn@google.com Remove typeinfo from GLES exported symbols Created with: gclient setdep -r third_party/SwiftShader@c4bbd378e95b If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/swiftshader-angle-autoroll Please CC courtneygo@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: courtneygo@google.com Change-Id: Ia2d5e9e7bf5ee8d8b98e1f80708d0fea63a7a6ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2182354Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
-
angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/2f609275c00c..102687e26ec8 git log 2f609275c00c..102687e26ec8 --date=short --first-parent --format='%ad %ae %s' 2020-05-04 mark@lunarg.com build: Install SPIRV-Headers for validation layers build 2020-05-04 s.fricke@samsung.com tests: Add VK_EXT_sample_locations VUIDs 2020-05-04 s.fricke@samsung.com layers: Add VK_EXT_sample_locations VUIDs 2020-05-04 s.fricke@samsung.com tests: Add VUID 02243 and 02245 2020-05-04 s.fricke@samsung.com layers: Add VUID 02243 and 02245 2020-05-04 s.fricke@samsung.com layers: Label RenderPass2 VUIDs 2020-05-04 spang@google.com Don't validate initial layout on external resource acquire 2020-05-04 s.fricke@samsung.com tests: Add extra support for VUID 01549 2020-05-04 s.fricke@samsung.com layers: Add support for VUID 01549 2020-05-04 s.fricke@samsung.com tests: Add extra test for multi-plane format Compatibility 2020-05-04 tony@lunarg.com tests: Set 1.1 target api for gpu tests 2020-05-04 s.fricke@samsung.com tests: Add Query VUIDs 2020-05-04 s.fricke@samsung.com layers: Add Query VUIDs 2020-05-04 s.fricke@samsung.com tests: Add VUID 00431 and 00432 2020-05-04 s.fricke@samsung.com layers: Add VUID 00431 Created with: gclient setdep -r third_party/vulkan-validation-layers/src@102687e26ec8 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll Please CC courtneygo@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: courtneygo@google.com Change-Id: Idb7f8f11bc02964202e33a50dfd2b062239a88cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2182355Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
-
Ian Elliott authored
When a texture's base or max mipmap level is changed, ANGLE creates a new VkTexture (and potentially copies lots of data old->staging buffer->new). However, ANGLE wasn't looking at the texture's format, and for a compressed format ANGLE wasn't looking at/using the texture format's compressed block width and height. Bug: b/155499736 Change-Id: I11a12028aee998fa23d503c2c0db39fbb49ae6ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2180881 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by:
Cody Northrop <cnorthrop@google.com> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com>
-
- 04 May, 2020 14 commits
-
-
Charlie Lao authored
DynamicBuffer are not cache coherent, thus requires flush. Also adds a few assertion to ensure implementation matches expectation. Bug: b/155432713 Change-Id: Iaf28786168a3bb5d746b43e030f882c4b6d005ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174269Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Tim Van Patten <timvp@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
-
Jamie Madill authored
This will allow ANGLE to share the same source location as Chromium. Bug: chromium:1074162 Change-Id: I3ea9820cc1fe9cd0bfec81d734168213e5c1bb0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176067Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
-
Alexis Hetu authored
When attempting to link a new program, the program must be marked as unlinked, but the validation-related caching should not be cleared yet, since we can still use the previously linked program if linking fails at this point. Added an angle end2end test which fails without this fix and passes with this fix. Fixes the following WebGL 1.0.4 test with SwANGLE: conformance/programs/program-test.html Bug: angleproject:3557 Change-Id: Ib6722ba88803979e8f292c9b7b81f85cc0304662 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2173538Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
-
Michael Spang authored
Check isSwiftShader() for whether to load swiftshader instead of the default ICD. The spec says we should query GL_DEVICE_UUID_EXT & co for this, but we haven't implemented those queries yet. Bug: angleproject:4092 Change-Id: Ifd74d6b6706f7b1fcbe5d82a33ecf70e631e26b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2088660Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
-
Jonah Ryan-Davis authored
When the script has trouble parsing info for a step, it's supposed to remove that step from the list of steps to not cause further problems with the script (and log an error). Instead, it was being removed while iterating the same list which caused malformed tables. Bug: angleproject:4610 Change-Id: Iff8bfd77eae227907e78660183c79221d4d305a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2180342Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
-
Michael Spang authored
We also need the bundled ICDs and selection logic for certain tests that create a vulkan instance. If we don't, the tests will use default vulkan even if ANGLE is using swiftshader-vulkan. Tests of driver specific handle types (e..g opaque fd) will fail in this case. Bug: angleproject:4092 Change-Id: Iff089c9341b8b533ee8634923d0177c5dbcd5cc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2088659 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com>
-
Michael Spang authored
The current timeline implies the existence of time travel. Bug: None Change-Id: Ic558f430912b874afc881f4841a49236f26b78dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2178945 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
-
Cody Northrop authored
This CL adds two program pipeline object (PPO) tests based on code inspection during review. They are both disabled awaiting fixes. * The first (DetachAndModifyShader) tests a bug that shaders aren't detached immediately on call. * The second (DifferentTextureTypes) tests PPOs with mismatched texture types. They should not link if the programs use a texture in non-matching ways. Test: ProgramPipelineTest31.DetachAndModifyShader* Test: ProgramPipelineTest31.DifferentTextureTypes* Bug: b/151462886 Bug: b/151449648 Bug: angleproject:3570 Change-Id: Ief0937397d31c972bf5e3a8d56b02d2dbd5a604b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2146997 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by:
Tim Van Patten <timvp@google.com> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com>
-
Jamie Madill authored
EGL_CONTEXT_OPENGL_DEBUG is only exposed as of EGL 1.5. We can also now properly test for no_error extension strings. Do not require backwards compatible context extensions. Fixes parts of using EGLWindow to load native EGL drivers. Bug: angleproject:4596 Change-Id: I4de8f492f265d29f6603ed1b35b123e362699c54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176271 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
-
Courtney Goeltzenleuchter authored
Remove the UNIMPLEMENTED() macro. Doing nothing is an acceptable implementation at this time. Test: Angry Birds 2 Bug: b/154930384 Change-Id: Ie46c084feb2015aa5fecdbbf2295d46e5087e3dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2172711 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Cody Northrop <cnorthrop@google.com>
-
Jamie Madill authored
This is helpful for figuring out if we can support the DEBUG property when initializing an EGL context. It also will be necessary down the line for Android. Bug: angleproject:4596 Bug: b/154921118 Bug: angleproject:4606 Change-Id: I01c2cbaa21495e3620b7858f2a309c9a884033ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176277 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com>
-
angle-autoroll authored
https://swiftshader.googlesource.com/SwiftShader.git/+log/694e21400ee5..b798cfa374eb git log 694e21400ee5..b798cfa374eb --date=short --first-parent --format='%ad %ae %s' 2020-05-02 capn@google.com Enable the shaderStorageImageArrayDynamicIndexing feature 2020-05-02 capn@google.com Enable the shaderStorageBufferArrayDynamicIndexing feature 2020-05-02 capn@google.com Enable the shaderSampledImageArrayDynamicIndexing feature 2020-05-02 capn@google.com Enable the shaderUniformBufferArrayDynamicIndexing feature 2020-05-02 capn@google.com Implement dynamic descriptor array indexing 2020-05-02 capn@google.com Skip image sampling if no SIMD lanes are active 2020-05-01 capn@google.com Move the OFFSET() macro to Reactor 2020-05-01 amaiorano@google.com Regres: use Subzero backend by default 2020-04-30 bclayton@google.com Update Marl to 3c643dd4c Created with: gclient setdep -r third_party/SwiftShader@b798cfa374eb If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/swiftshader-angle-autoroll Please CC cnorthrop@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: angleproject:4071 Tbr: cnorthrop@google.com Change-Id: I0b3b71fae13c055a352a87fac5a2f65ddb903f6a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2178983Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
-
angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools.git/+log/c0f34c020d9d..17019fa23604 git log c0f34c020d9d..17019fa23604 --date=short --first-parent --format='%ad %ae %s' 2020-05-01 petr_kraus@email.cz cube: Do not set VK_LAYER_PATH in VS 2020-05-01 petr_kraus@email.cz vulkaninfo: Do not set VK_LAYER_PATH in VS Created with: gclient setdep -r third_party/vulkan-tools/src@17019fa23604 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-tools-angle-autoroll Please CC cnorthrop@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: cnorthrop@google.com Change-Id: Iee688a67ddc7e95144e52268b4010201e7985427 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2178982Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
-
angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/b179a50e9c9c..2f609275c00c git log b179a50e9c9c..2f609275c00c --date=short --first-parent --format='%ad %ae %s' 2020-05-01 mark@lunarg.com tests: Add test for Qfamilyindices in EXCLUSIVE sharing mode 2020-05-01 mark@lunarg.com safe_structs: Ignore pQueueFamilyIndices if NOT CONCURRENTMODE 2020-05-01 tony@lunarg.com gpu: Blacklist Nexus Player in OOBGraphicsShaders 2020-05-01 s.fricke@samsung.com tests: Add GetDeviceQueue VUIDs 2020-05-01 s.fricke@samsung.com layers: Add GetDeviceQueue VUIDs 2020-05-01 tony@lunarg.com tests: Make api checks consistent 2020-05-01 mark@lunarg.com tests: Add BP tests for non-success return code warnings 2020-05-01 mark@lunarg.com practices: Fix messages for non-success return codes Created with: gclient setdep -r third_party/vulkan-validation-layers/src@2f609275c00c If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll Please CC cnorthrop@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: cnorthrop@google.com Change-Id: If0ca4a4afce3608b22c3cf6005ae992cee1e0afc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2178984Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
-
- 01 May, 2020 9 commits
-
-
Tobin Ehlis authored
Fix a couple minor nits with command buffer handling in ANGLE: 1. Make initialize() common CommandBufferHelper function 2. Reduce some common code when starting renderpass Bug: b/154030403 Change-Id: Ie9cfcd7c053c8605b16bc2dee7f8d69418922492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175106Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Charlie Lao <cclao@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
-
Ian Elliott authored
Handle all 4 rotations and non-full-screen viewports & scissors. Test: Running NBA 2K20 while flipping phone left and right (90 & 270) + watching it in Visual Studio and with Android logcat INFO messages Bug: b/150329969 Bug: angleproject:4431 Change-Id: Icd555dbc2419aac1413452c1b306d6227784dc27 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174961 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Cody Northrop <cnorthrop@google.com>
-
Jamie Madill authored
For some reason this line of code confused git cl format in that it would generate different results depending on when it was called: "PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC ANGLE_EGL_StreamConsumerGLTextureExternalAttribsNV;" I wasn't able to root cause the bug. Instead I worked around it by changing the signatures for this file. Bug: angleproject:4596 Change-Id: I4f18e03d27d378480b19831de51c4e85d815ca66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176157 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Mohan Maiya <m.maiya@samsung.com>
-
Geoff Lang authored
FramebufferAttachmentObject::initializeContents clears the entire mip level for layered textures (not including cube map). This was done by special casing 2D array and 2D multisample array textures but did not work for 3D. Generalize the logic to work for all layered texture types. Handle clearing the entire 3D texture mip in Vulkan. TEST=conformance2/misc/uninitialized-test-2.html BUG=angleproject:4602 Change-Id: I35bb9fc3304f0553e8de68d205b0843845bf7549 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174264Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
-
Cody Northrop authored
Instead of walking through uniform locations, walk through the uniforms themselves and emit arrayed uniforms, which consume multiple locations. Test: MEC capture of Manhattan on Windows Bug: angleproject:3662 Change-Id: Ifd25528721982847d4f0938f469a914a1cb908c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175994 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
-
Tobin Ehlis authored
Moved GPU trace event and occlusion query commands that were on the primary command buffer to the SecondaryCommandBuffer (SCB). Putting these commands on outside render pass SCB and flushing those commands to primary on-demand as needed to maintain ordering of commands. For resetQueryPool command used by occlusion query, allow the SCB to queue up that command for inside RenderPass SCB. This avoids ending a renderPass prematurely and allows all outstanding reset commands to be executed before the beginRenderPass command since the resets must occur outside of a renderPass. This is groundwork to simplify the hand-off of SCBs from the main thread to a worker thread. Long-term we'd like a single SCB that can handle both inside and outside renderPass commands at the same time to pass to the worker thread for processing into a primary CB. Bug: b/154030403 Bug: angleproject:4603 Change-Id: Ic1023ae27a9b14435743549ea9933edf1c4b318b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168114Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Charlie Lao <cclao@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
-
Yuly Novikov authored
Following up on https://chromium-review.googlesource.com/c/angle/angle/+/2157888 Bug: angleproject:1944 Change-Id: Idf732e5e23277ff724c543e16f424b8d5f5385e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175996Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
-
Jamie Madill authored
In some cases we'd end up with attributes that are optimized out by the GL driver. BindAttribLocation forces the programs to use the same attribute indexing numbers so that the command stream works mostly the same even if some attributes aren't active in the shader. Bug: angleproject:4598 Change-Id: I2d02dd38d29a1489706ae70bcc0b262b1c076942 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174266 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Cody Northrop <cnorthrop@google.com> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com>
-
Jamie Madill authored
These were slightly mismatching the header types. They seemed to link fine despite producing some warnings in a tool. Bug: angleproject:4598 Change-Id: I19cfe4d87eca409c82a7c8cf25fff6f8a4c83ca9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175057 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Cody Northrop <cnorthrop@google.com> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com>
-