- 09 Feb, 2016 1 commit
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Geoff Lang authored
BUG=angleproject:1260 Change-Id: I3773297a4e517e2fca7072f56f3bdbec0a561d9a Reviewed-on: https://chromium-review.googlesource.com/326851Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 08 Feb, 2016 5 commits
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Corentin Wallez authored
BUG=angleproject:1308 Change-Id: I00bd2ea939b633817662205eb7879efb7f99965f Reviewed-on: https://chromium-review.googlesource.com/326400Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Austin Kinross authored
- Re-land with clang fix. This allows ANGLE to render directly onto a D3D swapchain in the correct orientation when using the D3D11 renderer. The trick is to add an extra uniform to each shader which takes either the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this value to -1.0. When rendering to the default framebuffer, ANGLE sets this value to +1.0. ANGLE multiplies vertex positions by this value in the VS to invert rendering when appropriate. It also corrects other state (e.g. viewport/scissor rect) and shader built-in values (e.g. gl_FragCoord). This saves a substantial amount of GPU time and lowers power consumption. For example, the old method (where ANGLE renders all content onto an offscreen texture, and then copies/inverts this onto the swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame on a Lumia 630. Verification: + dEQP GL ES2 tests pass when "present path fast" is enabled + all ANGLE_end2end_tests pass when "present path fast" is enabled BUG=angleproject:1219 Change-Id: I56b339897828753a616d7bae837a2f354dba9c63 Reviewed-on: https://chromium-review.googlesource.com/326730 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This is a refactoring patch only, and doesn't change the behaviour. The intent is to make it easy to turn on the Framebuffer dirty bits in a subsequent patch, once we can cleanly handle textures and renderbuffers getting recreated. BUG=angleproject:1260 Change-Id: Iaa5cfe222b020724e088eee5f1ae909b6f981a08 Reviewed-on: https://chromium-review.googlesource.com/325423Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Corentin Wallez authored
Recently git cl format has started requiring GN and would fail when run in the ANGLE standalone repository because the binary was not present. BUG= Change-Id: I0482db6fd6a868dc02ef6e395e6ff4817623c291 Reviewed-on: https://chromium-review.googlesource.com/326420Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Jamie Madill authored
Compile failure on Clang/Win: The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 -- "..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo /showIncludes /FC @obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp /c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp /Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj /Fdobj\gpu\angle_end2end_tests.cc.pdb In file included from ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7: In file included from ..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13: ..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare] if (expected == actual) { ~~~~~~~~ ^ ~~~~~~ ..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here return CmpHelperEQ(expected_expression, actual_expression, expected, ^ ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) : note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch); ^ ..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro 'ASSERT_EQ' # define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2) ^ ..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro 'GTEST_ASSERT_EQ' EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \ ^ BUG=angleproject:1219 This reverts commit 6b3c1db5. Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6 Reviewed-on: https://chromium-review.googlesource.com/326680Reviewed-by:Jamie Madill <jmadill@chromium.org>
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- 06 Feb, 2016 2 commits
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Jamie Madill authored
The redesigned code places the internal buffers and input elements for instance point sprite emulation (FL9_3) at the start of the arrays, instead of swapping with the first non-instanced element. This makes the tracking logic of the caching somewhat cleaner. This facilitates the work of implementing instancing-on-instancing for FL9_3 conformance. BUG=angleproject:1279 Change-Id: Ifb030816a313b1e8b916c57ef05915914443312a Reviewed-on: https://chromium-review.googlesource.com/325090Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Fails on the Windows builders: https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Builder/builds/42201 e:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\libangle\renderer\d3d\d3d11\load_functions_table_autogen.cpp(787) : error C2440: 'return' : cannot convert from 'const std::map<GLenum,rx::LoadImageFunction,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>' to 'const std::map<GLenum,rx::d3d11::LoadImageFunctionInfo,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>> &' with [ _Kty=GLuint , _Ty=rx::LoadImageFunction ] and [ _Kty=GLuint , _Ty=rx::d3d11::LoadImageFunctionInfo ] Reason: cannot convert from 'const std::map<GLenum,rx::LoadImageFunction,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>' to 'const std::map<GLenum,rx::d3d11::LoadImageFunctionInfo,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>' with [ _Kty=GLuint , _Ty=rx::LoadImageFunction ] and [ _Kty=GLuint , _Ty=rx::d3d11::LoadImageFunctionInfo ] No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called This reverts commit 52d3e43b. Change-Id: I83774ea09ccbb2b92ff609714e1c7201beb775bc Reviewed-on: https://chromium-review.googlesource.com/326540Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 05 Feb, 2016 7 commits
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Jamie Madill authored
Pass the FBO attachment to the Buffer packing method so we can retrieve the layer of the attachment when doing an asynchronous readback. Also take advantage of the TextureHelper11 class to remove some redundant code. BUG=angleproject:1290 Change-Id: I26bb21a03e0ff7a42aab4eee75f3c3d12915f398 Reviewed-on: https://chromium-review.googlesource.com/324021Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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John Bauman authored
This is essentially a reland of 9cf9bcbe This code always allocates a new memory buffer for the texture memory, picks a load function to copy/convert the input data into it, and the uploads. In the case where the input format matches the upload format we should be able to skip the allocation and copy and be much happier. Change-Id: I3c1a0ab34be91c7d39eb2d0866029d01352b6056 Reviewed-on: https://chromium-review.googlesource.com/325526 Tryjob-Request: John Bauman <jbauman@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Corentin Wallez authored
BUG=580045 Change-Id: I917f62dca047ca163bfdbcc5437b2fc1d7a1e020 Reviewed-on: https://chromium-review.googlesource.com/326401Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Ian Ewell authored
Timer queries without context virtualization are now supported in the Direct3D11 backend. Only the elapsed time portion of the GL extension is supported though due to limitations of D3D11 preventing a reliable implementation of the timestamp functionality. As a result of this, the counter bits for the timestamp is set to 0 and any queries of the timestamp will always return 0. BUG=angleproject:657 Change-Id: I51ca1a1a6bd6bc13155cebeacdca414b764db168 Reviewed-on: https://chromium-review.googlesource.com/325780Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Austin Kinross authored
This allows ANGLE to render directly onto a D3D swapchain in the correct orientation when using the D3D11 renderer. The trick is to add an extra uniform to each shader which takes either the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this value to -1.0. When rendering to the default framebuffer, ANGLE sets this value to +1.0. ANGLE multiplies vertex positions by this value in the VS to invert rendering when appropriate. It also corrects other state (e.g. viewport/scissor rect) and shader built-in values (e.g. gl_FragCoord). This saves a substantial amount of GPU time and lowers power consumption. For example, the old method (where ANGLE renders all content onto an offscreen texture, and then copies/inverts this onto the swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame on a Lumia 630. Verification: + dEQP GL ES2 tests pass when "present path fast" is enabled + all ANGLE_end2end_tests pass when "present path fast" is enabled BUG=angleproject:1219 Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c Reviewed-on: https://chromium-review.googlesource.com/321360Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Corentin Wallez authored
They are no longer needed by Chromium. BUG=522967 Change-Id: I187eed52378a58f3ea24c3e21082c6a93e56da7f Reviewed-on: https://chromium-review.googlesource.com/325330Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Minmin Gong authored
Adds a new extension to allow transcode ETC formats to suitable BC formats. This commit implements ETC1 to BC1. More formats will be supported soon. BUG=angleproject:1285 Change-Id: Iacbfbc2248dfe1aebf24b92696249a9404e331cd Reviewed-on: https://chromium-review.googlesource.com/316511Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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- 03 Feb, 2016 3 commits
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John Bauman authored
Pbuffers created using eglCreatePbufferFromClientBuffer from share handles created using keyed mutexes can now have their keyed mutex queried. All other pbuffers will continue to be created without keyed mutexes. BUG=337606 Change-Id: Id9039064dd8c89fe1706cc8ecb31111c994761fc Reviewed-on: https://chromium-review.googlesource.com/324253Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
This reverts commit 3026829e. Change-Id: I0b4c3f5b1453b993b149423bb1ce407f4918cf54 Reviewed-on: https://chromium-review.googlesource.com/325435Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Olli Etuaho authored
The base level is passed to shaders in a uniform block created specifically for passing sampler metadata. This is done on feature levels above 9_3, which treat samplers as indices to sampler arrays in shaders. BUG=angleproject:596 TEST=angle_end2end_tests Change-Id: I846f2fc195ab1fd884052824ffd3c1d65083c0fb Reviewed-on: https://chromium-review.googlesource.com/322122Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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- 02 Feb, 2016 7 commits
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Jamie Madill authored
Non-zero layer attachments are FBO attachments of 3D textures bound from a layer other than zero. These haven't ever worked AFAIK. Fix them by retrieving the correct layer from the FBO attachment. Note: 3D attachments are still broken with PBO ReadPixels. The fix for those will come in a subsequent patch. BUG=angleproject:1290 Change-Id: I5417e7374188dd320e1209d006723ce070f98561 Reviewed-on: https://chromium-review.googlesource.com/323472 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Use the TextureHelper class to abstractly handle 2D and 3d textures. Also refactor the Image11 copy methods to be a bit cleaner and not use the copy conversion path when unnecessary. This patch does not yet fix layer attachments - the fix for that will come up in a subsequent patch. BUG=angleproject:1290 Change-Id: If8b7aa8848ca4260e0dde690e7a99e115a97fabb Reviewed-on: https://chromium-review.googlesource.com/323442 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This makes debugging using graphics tools easier on Windows. BUG=angleproject:1290 BUG=angleproject:1299 Change-Id: Ia3889c10fd8e23486f0122e0b567c470517bc9e0 Reviewed-on: https://chromium-review.googlesource.com/324821Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Austin Kinross authored
BUG=angleproject:1219 Change-Id: I1e303ec30ffe877aebf00720620b818c335fac76 Reviewed-on: https://chromium-review.googlesource.com/310652Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Austin Kinross <aukinros@microsoft.com>
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Ian Ewell authored
EXT_disjoint_timer_query is feature complete with the WebGL tests passing with Chromium using ANGLE as a backend. There is some flakiness in the timestamp query test on WebGL, but investigation revealed a bug on Chromium's end and a fix is being made there. Since the extension is feature complete, it is now enabled by default on OpenGL so that it can be regression tested. BUG=angleproject:1265 Change-Id: If018b7e3ae84aff7e40c73ff8e672a86689ae6c4 Reviewed-on: https://chromium-review.googlesource.com/324580 Tryjob-Request: Ian Ewell <ewell@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Ian Ewell <ewell@google.com>
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Kenneth Russell authored
This won't be mirrored on the waterfall for the time being due to lack of hardware. BUG=542370 Change-Id: I2ecfde30f66d3dcdde2d05144d647c2b4b5c83d3 Reviewed-on: https://chromium-review.googlesource.com/325133Tested-by:
Kenneth Russell <kbr@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org>
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Corentin Wallez authored
Without this, gn-built isolates do not include the test expectations file in the isolate, causing the test suite to bail out at startup. Also rename target_name to api_name as target_name is a special variable name when inside a target definition. BUG=580045 Change-Id: I20be39c7e50e24757a0828f9056613e171f0002f Reviewed-on: https://chromium-review.googlesource.com/325040Tested-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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- 01 Feb, 2016 5 commits
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Olli Etuaho authored
Translation of samplers to HLSL on D3D11 is changed as follows: Instead of passing around HLSL sampler and HLSL texture references in shaders, all references to ESSL samplers are converted to constant indices within the shader body. Each ESSL sampler is identified by an unique index. In the code generated to implement ESSL texture functions, these indices are used to index arrays of HLSL samplers and HLSL textures to get the sampler and texture to use. HLSL textures and samplers are grouped into arrays by their types. Each unique combination of a HLSL texture type + HLSL sampler type gets its own array. To convert a unique sampler index to an index to one of these arrays, a constant offset is applied. In the most common case of a 2D texture and a regular (non-comparison) sampler, the index offset is always zero and is omitted. The end goal of this refactoring is to make adding extra metadata for samplers easier. The unique sampler index can be used in follow-up changes to index an array of metadata passed in uniforms, which can contain such things as the base level of the texture. This does not solve the issues with samplers in structs. The interface from the point of view of libANGLE is still exactly the same, the only thing that changes is how samplers are handled inside the shader. On feature level 9_3, the D3D compiler has a bug where it can report that the maximum sampler index is exceeded when in fact it is not. This can happen when an array of samplers is declared in the shader. Because of this the new approach can't be used on D3D11 feature level 9_3, but it will continue using the old approach instead. BUG=angleproject:1261 TEST=angle_end2end_tests, dEQP-GLES3.functional.shaders.texture_functions.* (no regressions) dEQP-GLES3.functional.texture.units.* (no regressions) Change-Id: I5fbb0c4280000202dc2795a628b56bd8194ef96f Reviewed-on: https://chromium-review.googlesource.com/320571Reviewed-by:Zhenyao Mo <zmo@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
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Jamie Madill authored
Using BindFramebuffer(1) then GenFramebuffers would return 1. This leads to a memory leak and was something that was obscuring debugging a bug in my ReadPixels fix for ES3. This also fixes a bug where running the texture tests along produces some random failures. BUG=angleproject:1290 BUG=angleproject:1299 Change-Id: If11e8c743d2ddde725b12749ac012f670cd290e1 Reviewed-on: https://chromium-review.googlesource.com/324820Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Corentin Wallez authored
BUG= Change-Id: I9e67ba2165ac87959f319fd2485fe385c60a8ea0 Reviewed-on: https://chromium-review.googlesource.com/324461Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Tested-by:
Corentin Wallez <cwallez@chromium.org>
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Jamie Madill authored
Unknown when these started passing, but they seem to be OK locally and on the bot. BUG=angleproject:1095 BUG=angleproject:1097 BUG=angleproject:1101 Change-Id: Icf6102792b356cd23bf39414f75e796fe7e81879 Reviewed-on: https://chromium-review.googlesource.com/324940 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Corentin Wallez authored
BUG=angleproject:1304 Change-Id: If0ec8682b1d519bc6460cd6ed82f42c4c1ceb952 Reviewed-on: https://chromium-review.googlesource.com/324930 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by:
Corentin Wallez <cwallez@chromium.org>
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- 29 Jan, 2016 1 commit
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Jamie Madill authored
BUG=580045 Change-Id: Id19f843e8a04d38938b6827a7a64970eb088bcc6 Reviewed-on: https://chromium-review.googlesource.com/324760Reviewed-by:
Kenneth Russell <kbr@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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- 28 Jan, 2016 5 commits
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Corentin Wallez authored
This is to fix failures in the automated testing while we work on them. BUG=angleproject:1303 Change-Id: I0813b5cf1dca1e329504704c70b9d2b0c34d003b Reviewed-on: https://chromium-review.googlesource.com/324460Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Tested-by:
Corentin Wallez <cwallez@chromium.org>
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Ian Ewell authored
Basic timer queries are supported and tested in the OpenGL backend but are not enabled by default. A good portion of the existing query code was also refactored for improved validation - specifically for validating that the appropriate extensions are available. BUG=angleproject:1265 Change-Id: Iebae994cd7a8d3ed3e9fc3776fe2f3d99caa9237 Reviewed-on: https://chromium-review.googlesource.com/323450Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tryjob-Request: Ian Ewell <ewell@google.com> Tested-by:
Ian Ewell <ewell@google.com>
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Jamie Madill authored
We might want UNUSED_ASSERTION as a special case but the unused trace variable macro was being abused in places. BUG=angleproject:1290 Change-Id: I5f9252b3ff0484d2e859b9fcf68d5d060b28f1fc Reviewed-on: https://chromium-review.googlesource.com/324290Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
BUG=angleproject:1145 Change-Id: I9f3a8926eaad88076026f58922289487f90518c7 Reviewed-on: https://chromium-review.googlesource.com/324270Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Corentin Wallez authored
An obvious bug crept in setVisible where setVisible(true) twice would end up hiding the window. BUG=angleproject:1145 Change-Id: Iea8ca3de4ab8c05e6da66fb04c8d377824547b41 Reviewed-on: https://chromium-review.googlesource.com/324090 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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- 27 Jan, 2016 4 commits
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Corentin Wallez authored
BUG=522967 Change-Id: I9a5c1793b089920273c74ab43fd5464d0aea7adb Reviewed-on: https://chromium-review.googlesource.com/324022Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Tested-by:
Corentin Wallez <cwallez@chromium.org>
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Andrii Shyshkalov authored
Change-Id: I9f733055ba3c22950eeedc17e756fe50af272a16 Reviewed-on: https://chromium-review.googlesource.com/324280Reviewed-by:
Andrii Shyshkalov <tandrii@chromium.org> Tested-by:
Andrii Shyshkalov <tandrii@chromium.org>
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Corentin Wallez authored
BUG=angleproject:1145 Change-Id: I3072c31f2f743943b2ed9a3b1a020529112d5f71 Reviewed-on: https://chromium-review.googlesource.com/324091Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Tested-by:
Corentin Wallez <cwallez@chromium.org>
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Geoff Lang authored
BUG=540829 Change-Id: I3595f316afa1897224ad95d6f9a3da3685aa0831 Reviewed-on: https://chromium-review.googlesource.com/324032 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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