1. 16 Jun, 2016 1 commit
  2. 15 Jun, 2016 5 commits
  3. 14 Jun, 2016 7 commits
  4. 13 Jun, 2016 1 commit
  5. 10 Jun, 2016 1 commit
    • Do not apply UNPACK_SKIP_IMAGES for 2D textures on D3D · 95faa233
      Olli Etuaho authored
      Resubmitted with test skip added for Intel OpenGL.
      
      GLES 3.0.4 section 3.8.3:
      
      "For the purposes of decoding the texture image, TexImage2D is
      equivalent to calling TexImage3D with corresponding arguments and
      depth of 1, except that UNPACK_SKIP_IMAGES is ignored."
      
      An "applySkipImages" boolean parameter is added to the functions in
      the D3D backend that apply skip offset to the unpack pointer. In case
      2D texture data is uploaded, the parameter is set to false and
      UNPACK_SKIP_IMAGES is not applied.
      
      BUG=angleproject:1406
      TEST=angle_end2end_tests
      
      Change-Id: I5878439e3d38dbae89cc2452a056c2d6bbf9e0b3
      Reviewed-on: https://chromium-review.googlesource.com/351330Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
  6. 09 Jun, 2016 4 commits
  7. 08 Jun, 2016 4 commits
  8. 07 Jun, 2016 6 commits
  9. 06 Jun, 2016 4 commits
  10. 03 Jun, 2016 4 commits
  11. 02 Jun, 2016 2 commits
  12. 31 May, 2016 1 commit