to be consistent with how we start vertex attributes. A null pointer indicates we're using the streaming buffer. Will also aid the dirty state bits refactor. BUG=angleproject:1040 TEST=WebGL CTS, end2end_tests, unittests Change-Id: I7a9167282b60dbe0cbb9f0e5d9e3770890ffeb71 Reviewed-on: https://chromium-review.googlesource.com/284619Reviewed-by:Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| Blit9.h | Loading commit data... | |
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| ShaderExecutable9.cpp | Loading commit data... | |
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| VertexBuffer9.cpp | Loading commit data... | |
| VertexBuffer9.h | Loading commit data... | |
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| vertexconversion.h | Loading commit data... |