WGLWindow lets us use a Windows driver's bindings instead of ANGLE. This only works if the underlying driver supports OpenGL ES compatibility. Also adds the WGL headers, WGL XML, and a specialized WGL loader. Because of a small driver issue with NVIDIA I added a retry for the WGL Window initialization. Bug: angleproject:2995 Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec Reviewed-on: https://chromium-review.googlesource.com/c/1366021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Yuly Novikov <ynovikov@chromium.org>
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| bootstrap.py | Loading commit data... | |
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| egl_angle_ext.xml | Loading commit data... | |
| entry_point_packed_gl_enums.json | Loading commit data... | |
| gen_angle_gn_info_json.py | Loading commit data... | |
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| generate_loader.py | Loading commit data... | |
| generate_new_renderer.py | Loading commit data... | |
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| gl.xml | Loading commit data... | |
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| update_canary_angle.py | Loading commit data... | |
| vk_mandatory_format_support_capture_to_json.js | Loading commit data... | |
| wgl.xml | Loading commit data... |