WGLWindow lets us use a Windows driver's bindings instead of ANGLE. This only works if the underlying driver supports OpenGL ES compatibility. Also adds the WGL headers, WGL XML, and a specialized WGL loader. Because of a small driver issue with NVIDIA I added a retry for the WGL Window initialization. Bug: angleproject:2995 Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec Reviewed-on: https://chromium-review.googlesource.com/c/1366021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Yuly Novikov <ynovikov@chromium.org>
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| FastVector_unittest.cpp | Loading commit data... | |
| FixedVector.h | Loading commit data... | |
| FixedVector_unittest.cpp | Loading commit data... | |
| Float16ToFloat32.cpp | Loading commit data... | |
| Float16ToFloat32.py | Loading commit data... | |
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| Optional.h | Loading commit data... | |
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| PackedEGLEnums_autogen.cpp | Loading commit data... | |
| PackedEGLEnums_autogen.h | Loading commit data... | |
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| PackedGLEnums_autogen.cpp | Loading commit data... | |
| PackedGLEnums_autogen.h | Loading commit data... | |
| aligned_memory.cpp | Loading commit data... | |
| aligned_memory.h | Loading commit data... | |
| aligned_memory_unittest.cpp | Loading commit data... | |
| angleutils.cpp | Loading commit data... | |
| angleutils.h | Loading commit data... | |
| angleutils_unittest.cpp | Loading commit data... | |
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| gen_packed_gl_enums.py | Loading commit data... | |
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| platform.h | Loading commit data... | |
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| string_utils_unittest.cpp | Loading commit data... | |
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| uniform_type_info_autogen.cpp | Loading commit data... | |
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| utilities.h | Loading commit data... | |
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