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This workaround uses UpdateResource instead of staging buffers for texture data updates. It improves performance for highly dynamic textures, especially in some benchmarks, eg the turbulenz particle demo. BUG=angle:729 BUG=365078 Change-Id: Idd82c27845a772199caef3695111c96735e8843e Reviewed-on: https://chromium-review.googlesource.com/219864Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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