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The test generates a texture containing random data and then blurs it in a fragment shader using nearest neighbor sampling. The test is specifically designed to test overhead of GLSL's builtin texture*() functions that may result from how ANGLE translates them on each backend. BUG=angleproject:1261 TEST=angle_perftests Change-Id: I188fa8c07e609b7f371e587358f913b506bd7d44 Reviewed-on: https://chromium-review.googlesource.com/319382Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
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