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This bug only presented itself in our D3D9 Renderer. In D3D11 we would stretch the texture to fit -- this is behaviour correct in ES3 but not in the ANGLE spec draft. BUG=angle:769 Change-Id: Iddb8551c9645aa6f0841e2dc9d96fbd196bc6788 Reviewed-on: https://chromium-review.googlesource.com/221061Reviewed-by:Brandon Jones <bajones@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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