| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | ||
| compiler | ||
| libEGL | ||
| libGLESv2 | ||
| third_party | ||
| angle.gyp | ||
| angle.gypi | ||
| build_angle.gyp | ||
| compiler.gypi | ||
| copy_compiler_dll.bat | ||
| enumerate_files.py | ||
| libEGL.gypi | ||
| libGLESv2.gypi |
Fix rendering to, initializing and clearing textures that are backed by more channels in D3D11 than the GL format has. Change-Id: I250c349254acf4e6f85d4eff58e2190edb1782ef Reviewed-on: https://chromium-review.googlesource.com/183994Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Nicolas Capens <nicolascapens@chromium.org> Commit-Queue: Nicolas Capens <nicolascapens@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | Loading commit data... | |
| compiler | Loading commit data... | |
| libEGL | Loading commit data... | |
| libGLESv2 | Loading commit data... | |
| third_party | Loading commit data... | |
| angle.gyp | Loading commit data... | |
| angle.gypi | Loading commit data... | |
| build_angle.gyp | Loading commit data... | |
| compiler.gypi | Loading commit data... | |
| copy_compiler_dll.bat | Loading commit data... | |
| enumerate_files.py | Loading commit data... | |
| libEGL.gypi | Loading commit data... | |
| libGLESv2.gypi | Loading commit data... |