This change fixes rendering on FL9_3 with shaders that reference glPointSize and are not used with GL_POINTS rendering mode. A TDR occurs on some hardware because of missing vertex buffers specified by the vertex layout. Change-Id: Ie49b75f7177c32c7f021a0409d15c27b18140c4b Reviewed-on: https://chromium-review.googlesource.com/299719Reviewed-by:Jamie Madill <jmadill@chromium.org> Tested-by:
Cooper Partin <coopp@microsoft.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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| BufferImpl.h | Loading commit data... | |
| BufferImpl_mock.h | Loading commit data... | |
| CompilerImpl.h | Loading commit data... | |
| DeviceImpl.cpp | Loading commit data... | |
| DeviceImpl.h | Loading commit data... | |
| DisplayImpl.cpp | Loading commit data... | |
| DisplayImpl.h | Loading commit data... | |
| FenceNVImpl.h | Loading commit data... | |
| FenceSyncImpl.h | Loading commit data... | |
| FramebufferImpl.h | Loading commit data... | |
| ImageImpl.h | Loading commit data... | |
| ImageImpl_mock.h | Loading commit data... | |
| ImplFactory.h | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
| QueryImpl.h | Loading commit data... | |
| RenderbufferImpl.h | Loading commit data... | |
| RenderbufferImpl_mock.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| ShaderImpl.h | Loading commit data... | |
| SurfaceImpl.cpp | Loading commit data... | |
| SurfaceImpl.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TextureImpl_mock.h | Loading commit data... | |
| TransformFeedbackImpl.h | Loading commit data... | |
| TransformFeedbackImpl_mock.h | Loading commit data... | |
| VertexArrayImpl.h | Loading commit data... | |
| generate_new_renderer.py | Loading commit data... |