We were assuming at least one variable, when some shaders could legitimately use zero. This was causing assertions in the dEQP shader.function tests. BUG=angle:855 Change-Id: I7e4aa52a1c6ba98d4a396f4c642816ff95115fd5 Reviewed-on: https://chromium-review.googlesource.com/240144Reviewed-by:Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
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