Access to the D3D device is needed for some advanced scenarios. New entry points eglQueryDisplayAttribANGLE and eglQueryDeviceAttribANGLE have been added in this change to implement this extension. BUG=angleproject:935 Change-Id: Ie39e86a2b6c6d8d05a08964b2907fb9fba5dec13 Reviewed-on: https://chromium-review.googlesource.com/265591Tested-by:Cooper Partin <coopp@microsoft.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| DisplayWGL.cpp | Loading commit data... | |
| DisplayWGL.h | Loading commit data... | |
| FunctionsWGL.cpp | Loading commit data... | |
| FunctionsWGL.h | Loading commit data... | |
| PbufferSurfaceWGL.cpp | Loading commit data... | |
| PbufferSurfaceWGL.h | Loading commit data... | |
| WindowSurfaceWGL.cpp | Loading commit data... | |
| WindowSurfaceWGL.h | Loading commit data... | |
| functionswgl_typedefs.h | Loading commit data... | |
| wgl_utils.cpp | Loading commit data... | |
| wgl_utils.h | Loading commit data... |