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| BufferSubData.cpp | ||
| BufferSubData.h | ||
| PointSprites.cpp | ||
| PointSprites.h | ||
| SimpleBenchmark.cpp | ||
| SimpleBenchmark.h | ||
| SimpleBenchmarks.cpp | ||
| TexSubImage.cpp | ||
| TexSubImage.h |
A potential performance slowdown could be our geometry shader using extra logic in packing varyings. Test this by adding a variable number of varyings to the point sprites benchmark. Initial tests show it could slow down the test by about 30-40% or so, stil not catastrophic compared to D3D9. BUG=angle:705 Change-Id: Ia815f0ee28e2af2d3dc4d9f5675c27bbeb4cb119 Reviewed-on: https://chromium-review.googlesource.com/216468Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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| PointSprites.h | Loading commit data... | |
| SimpleBenchmark.cpp | Loading commit data... | |
| SimpleBenchmark.h | Loading commit data... | |
| SimpleBenchmarks.cpp | Loading commit data... | |
| TexSubImage.cpp | Loading commit data... | |
| TexSubImage.h | Loading commit data... |