This workaround uses UpdateResource instead of staging buffers for texture data updates. It improves performance for highly dynamic textures, especially in some benchmarks, eg the turbulenz particle demo. Re-land, with fix to the issue with glGenerateMipmaps. BUG=angle:729 BUG=365078 Change-Id: I4c9398e0645176c296bf95e35eab97a44eae4319 Reviewed-on: https://chromium-review.googlesource.com/221493Reviewed-by:Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| d3d11 | Loading commit data... | |
| d3d9 | Loading commit data... | |
| BufferD3D.cpp | Loading commit data... | |
| BufferD3D.h | Loading commit data... | |
| DynamicHLSL.cpp | Loading commit data... | |
| DynamicHLSL.h | Loading commit data... | |
| HLSLCompiler.cpp | Loading commit data... | |
| HLSLCompiler.h | Loading commit data... | |
| ImageD3D.cpp | Loading commit data... | |
| ImageD3D.h | Loading commit data... | |
| IndexBuffer.cpp | Loading commit data... | |
| IndexBuffer.h | Loading commit data... | |
| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| MemoryBuffer.cpp | Loading commit data... | |
| MemoryBuffer.h | Loading commit data... | |
| ProgramD3D.cpp | Loading commit data... | |
| ProgramD3D.h | Loading commit data... | |
| ShaderD3D.cpp | Loading commit data... | |
| ShaderD3D.h | Loading commit data... | |
| TextureD3D.cpp | Loading commit data... | |
| TextureD3D.h | Loading commit data... | |
| TextureStorage.cpp | Loading commit data... | |
| TextureStorage.h | Loading commit data... | |
| TransformFeedbackD3D.cpp | Loading commit data... | |
| TransformFeedbackD3D.h | Loading commit data... | |
| VertexBuffer.cpp | Loading commit data... | |
| VertexBuffer.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... |