The base level is passed to shaders in an array included in the driver uniform block. This is done on feature levels above 9_3, which treat samplers as indices to sampler arrays in shaders. A separate uniform block couldn't be used for the sampler metadata, since that would bring the number of available uniform blocks down to below minimum level defined by GLES 3.0. BUG=angleproject:596 TEST=angle_end2end_tests Change-Id: Ie040521402f9996d51a978aeeba9222e9dd761ce Reviewed-on: https://chromium-review.googlesource.com/326290Reviewed-by:Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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| BufferImpl.h | Loading commit data... | |
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| CompilerImpl.h | Loading commit data... | |
| DeviceImpl.cpp | Loading commit data... | |
| DeviceImpl.h | Loading commit data... | |
| DisplayImpl.cpp | Loading commit data... | |
| DisplayImpl.h | Loading commit data... | |
| FenceNVImpl.h | Loading commit data... | |
| FenceSyncImpl.h | Loading commit data... | |
| FramebufferImpl.h | Loading commit data... | |
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| ImageImpl.h | Loading commit data... | |
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| ImplFactory.h | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
| ProgramImpl_mock.h | Loading commit data... | |
| QueryImpl.h | Loading commit data... | |
| RenderbufferImpl.h | Loading commit data... | |
| RenderbufferImpl_mock.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| SamplerImpl.h | Loading commit data... | |
| ShaderImpl.h | Loading commit data... | |
| SurfaceImpl.cpp | Loading commit data... | |
| SurfaceImpl.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TextureImpl_mock.h | Loading commit data... | |
| TransformFeedbackImpl.h | Loading commit data... | |
| TransformFeedbackImpl_mock.h | Loading commit data... | |
| VertexArrayImpl.h | Loading commit data... | |
| generate_new_renderer.py | Loading commit data... |