The base level is passed to shaders in an array included in the driver uniform block. This is done on feature levels above 9_3, which treat samplers as indices to sampler arrays in shaders. A separate uniform block couldn't be used for the sampler metadata, since that would bring the number of available uniform blocks down to below minimum level defined by GLES 3.0. BUG=angleproject:596 TEST=angle_end2end_tests Change-Id: Ie040521402f9996d51a978aeeba9222e9dd761ce Reviewed-on: https://chromium-review.googlesource.com/326290Reviewed-by:Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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| d3d11 | Loading commit data... | |
| d3d9 | Loading commit data... | |
| BufferD3D.cpp | Loading commit data... | |
| BufferD3D.h | Loading commit data... | |
| CompilerD3D.cpp | Loading commit data... | |
| CompilerD3D.h | Loading commit data... | |
| DeviceD3D.cpp | Loading commit data... | |
| DeviceD3D.h | Loading commit data... | |
| DisplayD3D.cpp | Loading commit data... | |
| DisplayD3D.h | Loading commit data... | |
| DynamicHLSL.cpp | Loading commit data... | |
| DynamicHLSL.h | Loading commit data... | |
| EGLImageD3D.cpp | Loading commit data... | |
| EGLImageD3D.h | Loading commit data... | |
| FramebufferD3D.cpp | Loading commit data... | |
| FramebufferD3D.h | Loading commit data... | |
| HLSLCompiler.cpp | Loading commit data... | |
| HLSLCompiler.h | Loading commit data... | |
| ImageD3D.cpp | Loading commit data... | |
| ImageD3D.h | Loading commit data... | |
| IndexBuffer.cpp | Loading commit data... | |
| IndexBuffer.h | Loading commit data... | |
| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| ProgramD3D.cpp | Loading commit data... | |
| ProgramD3D.h | Loading commit data... | |
| RenderTargetD3D.cpp | Loading commit data... | |
| RenderTargetD3D.h | Loading commit data... | |
| RenderbufferD3D.cpp | Loading commit data... | |
| RenderbufferD3D.h | Loading commit data... | |
| RendererD3D.cpp | Loading commit data... | |
| RendererD3D.h | Loading commit data... | |
| SamplerD3D.h | Loading commit data... | |
| ShaderD3D.cpp | Loading commit data... | |
| ShaderD3D.h | Loading commit data... | |
| ShaderExecutableD3D.cpp | Loading commit data... | |
| ShaderExecutableD3D.h | Loading commit data... | |
| SurfaceD3D.cpp | Loading commit data... | |
| SurfaceD3D.h | Loading commit data... | |
| SwapChainD3D.h | Loading commit data... | |
| TextureD3D.cpp | Loading commit data... | |
| TextureD3D.h | Loading commit data... | |
| TextureStorage.h | Loading commit data... | |
| TransformFeedbackD3D.cpp | Loading commit data... | |
| TransformFeedbackD3D.h | Loading commit data... | |
| VaryingPacking.cpp | Loading commit data... | |
| VaryingPacking.h | Loading commit data... | |
| VertexBuffer.cpp | Loading commit data... | |
| VertexBuffer.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... | |
| WorkaroundsD3D.h | Loading commit data... | |
| copyimage.cpp | Loading commit data... | |
| copyimage.h | Loading commit data... | |
| copyimage.inl | Loading commit data... | |
| formatutilsD3D.cpp | Loading commit data... | |
| formatutilsD3D.h | Loading commit data... | |
| generatemip.h | Loading commit data... | |
| generatemip.inl | Loading commit data... | |
| imageformats.h | Loading commit data... | |
| loadimage.cpp | Loading commit data... | |
| loadimage.h | Loading commit data... | |
| loadimage.inl | Loading commit data... | |
| loadimageSSE2.cpp | Loading commit data... | |
| loadimage_etc.cpp | Loading commit data... | |
| loadimage_etc.h | Loading commit data... |