This uses a pretty slow path with readback to the CPU. It should be possible to use SV_Depth in HLSL to resolve without a readback, but that will be left for a future optimization. Enables the WebGL 2 tests gles3/fbomultisample and fboinvalidate/sub. BUG=angleproject:1246 Change-Id: Id67178b0f6374cf53e4e107428637546ecca4124 Reviewed-on: https://chromium-review.googlesource.com/359956Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| passthrough3d11vs.h | Loading commit data... | |
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| resolvedepthstencil11_ps.h | Loading commit data... | |
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| resolvestencil11_ps.h | Loading commit data... | |
| swizzlef2darrayps.h | Loading commit data... | |
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| swizzleui2darrayps.h | Loading commit data... | |
| swizzleui2dps.h | Loading commit data... | |
| swizzleui3dps.h | Loading commit data... |