In some cases ANGLE gets an external back buffer texture for our SwapChain11 class, and in some of these cases we get an offscreen texture that can't be used as a shader resource. The becomes a problem for some copy operations that use a shader to convert texture formats. Work around this problem by making a shadow copy of the texture that has sampling enabled - it is possible to use CopyResource to copy between them. BUG=chromium:752917 Change-Id: Ib757949d3d06295a118b055bf37311f820f7149c Reviewed-on: https://chromium-review.googlesource.com/638551Reviewed-by:Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| Blit11.cpp | Loading commit data... | |
| Blit11.h | Loading commit data... | |
| Buffer11.cpp | Loading commit data... | |
| Buffer11.h | Loading commit data... | |
| Clear11.cpp | Loading commit data... | |
| Clear11.h | Loading commit data... | |
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| Context11.h | Loading commit data... | |
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| Fence11.cpp | Loading commit data... | |
| Fence11.h | Loading commit data... | |
| Framebuffer11.cpp | Loading commit data... | |
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| Image11.cpp | Loading commit data... | |
| Image11.h | Loading commit data... | |
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| InputLayoutCache.cpp | Loading commit data... | |
| InputLayoutCache.h | Loading commit data... | |
| NativeWindow11.h | Loading commit data... | |
| PixelTransfer11.cpp | Loading commit data... | |
| PixelTransfer11.h | Loading commit data... | |
| Query11.cpp | Loading commit data... | |
| Query11.h | Loading commit data... | |
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| RenderStateCache.h | Loading commit data... | |
| RenderTarget11.cpp | Loading commit data... | |
| RenderTarget11.h | Loading commit data... | |
| Renderer11.cpp | Loading commit data... | |
| Renderer11.h | Loading commit data... | |
| ResourceManager11.cpp | Loading commit data... | |
| ResourceManager11.h | Loading commit data... | |
| ShaderExecutable11.cpp | Loading commit data... | |
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| StateManager11.cpp | Loading commit data... | |
| StateManager11.h | Loading commit data... | |
| StreamProducerNV12.cpp | Loading commit data... | |
| StreamProducerNV12.h | Loading commit data... | |
| SwapChain11.cpp | Loading commit data... | |
| SwapChain11.h | Loading commit data... | |
| TextureStorage11.cpp | Loading commit data... | |
| TextureStorage11.h | Loading commit data... | |
| TransformFeedback11.cpp | Loading commit data... | |
| TransformFeedback11.h | Loading commit data... | |
| Trim11.cpp | Loading commit data... | |
| Trim11.h | Loading commit data... | |
| VertexArray11.cpp | Loading commit data... | |
| VertexArray11.h | Loading commit data... | |
| VertexBuffer11.cpp | Loading commit data... | |
| VertexBuffer11.h | Loading commit data... | |
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| dxgi_format_map_autogen.cpp | Loading commit data... | |
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| gen_dxgi_format_table.py | Loading commit data... | |
| gen_dxgi_support_tables.py | Loading commit data... | |
| gen_texture_format_table.py | Loading commit data... | |
| renderer11_utils.cpp | Loading commit data... | |
| renderer11_utils.h | Loading commit data... | |
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| texture_format_table.h | Loading commit data... | |
| texture_format_table_autogen.cpp | Loading commit data... | |
| texture_format_table_utils.h | Loading commit data... |