The patch adds support for clearing the layers of 2D array textures attached to a multi-view framebuffer. According to the ANGLE_multiview spec, the layers which are outside of the range [baseViewIndex; baseViewIndex + numViews) should remain unmodified. Because the native Clear* commands clear all of the layers, a workaround is implemented which creates a FBO, attaches a single layer from all multi-view attachments and clears the contents. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ibf711d02046233eed16bdd3f9c96fc38f82ed0a8 Reviewed-on: https://chromium-review.googlesource.com/615242 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by:Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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| D3DTextureSurfaceWGL.cpp | Loading commit data... | |
| D3DTextureSurfaceWGL.h | Loading commit data... | |
| DXGISwapChainWindowSurfaceWGL.cpp | Loading commit data... | |
| DXGISwapChainWindowSurfaceWGL.h | Loading commit data... | |
| DisplayWGL.cpp | Loading commit data... | |
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| FunctionsWGL.cpp | Loading commit data... | |
| FunctionsWGL.h | Loading commit data... | |
| PbufferSurfaceWGL.cpp | Loading commit data... | |
| PbufferSurfaceWGL.h | Loading commit data... | |
| SurfaceWGL.h | Loading commit data... | |
| WindowSurfaceWGL.cpp | Loading commit data... | |
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| functionswgl_typedefs.h | Loading commit data... | |
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