The old implementation would try to keep recording draw commands to the same framebuffer write operation even if the vertex array buffer data changed. This would lead to a broken dependency graph. Fix this by forcing any current render operations to create a new node in this case, giving a correct command graph. Old design: - render (creates a CommandBufferNode A) - update buffer (creates a CommandBufferNode B which happens after A) - render (to CommandBuffer A, and gives a circular dependency with B) New design - render (CommandBufferNode A) - update buffer (CommandBufferNode B, happens after A) - render (CommandBufferNode C, happens after B) This also renames some methods to try to clarify them. Bug: angleproject:2350 Change-Id: I6559bed4ed3f58f68771662422c5bef6a505282b Reviewed-on: https://chromium-review.googlesource.com/907416Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| android | Loading commit data... | |
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| xcb | Loading commit data... | |
| BufferVk.cpp | Loading commit data... | |
| BufferVk.h | Loading commit data... | |
| CommandBufferNode.cpp | Loading commit data... | |
| CommandBufferNode.h | Loading commit data... | |
| CompilerVk.cpp | Loading commit data... | |
| CompilerVk.h | Loading commit data... | |
| ContextVk.cpp | Loading commit data... | |
| ContextVk.h | Loading commit data... | |
| DeviceVk.cpp | Loading commit data... | |
| DeviceVk.h | Loading commit data... | |
| DisplayVk.cpp | Loading commit data... | |
| DisplayVk.h | Loading commit data... | |
| FenceNVVk.cpp | Loading commit data... | |
| FenceNVVk.h | Loading commit data... | |
| FramebufferVk.cpp | Loading commit data... | |
| FramebufferVk.h | Loading commit data... | |
| GlslangWrapper.cpp | Loading commit data... | |
| GlslangWrapper.h | Loading commit data... | |
| ImageVk.cpp | Loading commit data... | |
| ImageVk.h | Loading commit data... | |
| ProgramPipelineVk.cpp | Loading commit data... | |
| ProgramPipelineVk.h | Loading commit data... | |
| ProgramVk.cpp | Loading commit data... | |
| ProgramVk.h | Loading commit data... | |
| QueryVk.cpp | Loading commit data... | |
| QueryVk.h | Loading commit data... | |
| RenderTargetVk.cpp | Loading commit data... | |
| RenderTargetVk.h | Loading commit data... | |
| RenderbufferVk.cpp | Loading commit data... | |
| RenderbufferVk.h | Loading commit data... | |
| RendererVk.cpp | Loading commit data... | |
| RendererVk.h | Loading commit data... | |
| SamplerVk.cpp | Loading commit data... | |
| SamplerVk.h | Loading commit data... | |
| ShaderVk.cpp | Loading commit data... | |
| ShaderVk.h | Loading commit data... | |
| SurfaceVk.cpp | Loading commit data... | |
| SurfaceVk.h | Loading commit data... | |
| SyncVk.cpp | Loading commit data... | |
| SyncVk.h | Loading commit data... | |
| TextureVk.cpp | Loading commit data... | |
| TextureVk.h | Loading commit data... | |
| TransformFeedbackVk.cpp | Loading commit data... | |
| TransformFeedbackVk.h | Loading commit data... | |
| VertexArrayVk.cpp | Loading commit data... | |
| VertexArrayVk.h | Loading commit data... | |
| gen_vk_format_table.py | Loading commit data... | |
| vk_cache_utils.cpp | Loading commit data... | |
| vk_cache_utils.h | Loading commit data... | |
| vk_caps_utils.cpp | Loading commit data... | |
| vk_caps_utils.h | Loading commit data... | |
| vk_format_map.json | Loading commit data... | |
| vk_format_table_autogen.cpp | Loading commit data... | |
| vk_format_utils.cpp | Loading commit data... | |
| vk_format_utils.h | Loading commit data... | |
| vk_utils.cpp | Loading commit data... | |
| vk_utils.h | Loading commit data... |