LUMA texture workarounds are now being used correctly in case texture levels that have only been touched by generateMipmap are used to draw. BUG=angleproject:2498 TEST=angle_end2end_tests Change-Id: I739550d59f99a4a22ffae766a5ee52c07610d78a Reviewed-on: https://chromium-review.googlesource.com/1025995Reviewed-by:Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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