This reverts commit 57ff6f95. Reason for revert: Memory leaks detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/100284 Original change's description: > Inline and micro-optimize more for perf tests. > > Using a custom array instead of std::vector speeds up the resource > manager. One reason is because calls to size() are implemented in many > implementations as a difference between two pointers. This sub size > implementations are slower than storing a simple size variable in a > custom class. > > Also includes more inlining of hot spots functions. > > Also includes a small unit test class for ResourceMap. And an unrelated > but small test fix for TextureLimisTest. Also a small unrelated fix for > a Transform Feedback test. > > Increase the scores of the draw call perf test with texture and buffer > bindings and the buffer binding perf test. > > Bug: angleproject:2763 > Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c > Reviewed-on: https://chromium-review.googlesource.com/1171510 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=fjhenigman@chromium.org,ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: Ie047289c9bf23a842c3cbb9692c811da0534991c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2763 Reviewed-on: https://chromium-review.googlesource.com/1228893Reviewed-by:Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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| d3d9 | Loading commit data... | |
| BufferD3D.cpp | Loading commit data... | |
| BufferD3D.h | Loading commit data... | |
| CompilerD3D.cpp | Loading commit data... | |
| CompilerD3D.h | Loading commit data... | |
| ContextD3D.h | Loading commit data... | |
| DeviceD3D.cpp | Loading commit data... | |
| DeviceD3D.h | Loading commit data... | |
| DisplayD3D.cpp | Loading commit data... | |
| DisplayD3D.h | Loading commit data... | |
| DynamicHLSL.cpp | Loading commit data... | |
| DynamicHLSL.h | Loading commit data... | |
| EGLImageD3D.cpp | Loading commit data... | |
| EGLImageD3D.h | Loading commit data... | |
| FramebufferD3D.cpp | Loading commit data... | |
| FramebufferD3D.h | Loading commit data... | |
| HLSLCompiler.cpp | Loading commit data... | |
| HLSLCompiler.h | Loading commit data... | |
| ImageD3D.cpp | Loading commit data... | |
| ImageD3D.h | Loading commit data... | |
| IndexBuffer.cpp | Loading commit data... | |
| IndexBuffer.h | Loading commit data... | |
| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| NativeWindowD3D.cpp | Loading commit data... | |
| NativeWindowD3D.h | Loading commit data... | |
| ProgramD3D.cpp | Loading commit data... | |
| ProgramD3D.h | Loading commit data... | |
| RenderTargetD3D.cpp | Loading commit data... | |
| RenderTargetD3D.h | Loading commit data... | |
| RenderbufferD3D.cpp | Loading commit data... | |
| RenderbufferD3D.h | Loading commit data... | |
| RendererD3D.cpp | Loading commit data... | |
| RendererD3D.h | Loading commit data... | |
| SamplerD3D.h | Loading commit data... | |
| ShaderD3D.cpp | Loading commit data... | |
| ShaderD3D.h | Loading commit data... | |
| ShaderExecutableD3D.cpp | Loading commit data... | |
| ShaderExecutableD3D.h | Loading commit data... | |
| SurfaceD3D.cpp | Loading commit data... | |
| SurfaceD3D.h | Loading commit data... | |
| SwapChainD3D.cpp | Loading commit data... | |
| SwapChainD3D.h | Loading commit data... | |
| TextureD3D.cpp | Loading commit data... | |
| TextureD3D.h | Loading commit data... | |
| TextureStorage.h | Loading commit data... | |
| VertexBuffer.cpp | Loading commit data... | |
| VertexBuffer.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... | |
| formatutilsD3D.h | Loading commit data... |