Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends. For integer textures in OpenGLES3 contexts these additional entry points are available now: void glTexParameterIivOES(enum target, enum pname, const int *params); void glTexParameterIuivOES(enum target, enum pname, const uint *params); void glGetTexParameterIivOES(enum target, enum pname, int *params); void glGetTexParameterIuivOES(enum target, enum pname, uint *params); void glSamplerParameterIivOES(uint sampler, enum pname, const int *params); void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params); void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params); void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params); BUG=angleproject:2890 TEST=angle_end2end_tests.TextureBorderClamp* Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828 Reviewed-on: https://chromium-review.googlesource.com/c/1257824 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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| Blit9.cpp | Loading commit data... | |
| Blit9.h | Loading commit data... | |
| Buffer9.cpp | Loading commit data... | |
| Buffer9.h | Loading commit data... | |
| Context9.cpp | Loading commit data... | |
| Context9.h | Loading commit data... | |
| DebugAnnotator9.cpp | Loading commit data... | |
| DebugAnnotator9.h | Loading commit data... | |
| Fence9.cpp | Loading commit data... | |
| Fence9.h | Loading commit data... | |
| Framebuffer9.cpp | Loading commit data... | |
| Framebuffer9.h | Loading commit data... | |
| Image9.cpp | Loading commit data... | |
| Image9.h | Loading commit data... | |
| IndexBuffer9.cpp | Loading commit data... | |
| IndexBuffer9.h | Loading commit data... | |
| NativeWindow9.cpp | Loading commit data... | |
| NativeWindow9.h | Loading commit data... | |
| Query9.cpp | Loading commit data... | |
| Query9.h | Loading commit data... | |
| RenderTarget9.cpp | Loading commit data... | |
| RenderTarget9.h | Loading commit data... | |
| Renderer9.cpp | Loading commit data... | |
| Renderer9.h | Loading commit data... | |
| ShaderCache.h | Loading commit data... | |
| ShaderExecutable9.cpp | Loading commit data... | |
| ShaderExecutable9.h | Loading commit data... | |
| StateManager9.cpp | Loading commit data... | |
| StateManager9.h | Loading commit data... | |
| SwapChain9.cpp | Loading commit data... | |
| SwapChain9.h | Loading commit data... | |
| TextureStorage9.cpp | Loading commit data... | |
| TextureStorage9.h | Loading commit data... | |
| VertexArray9.h | Loading commit data... | |
| VertexBuffer9.cpp | Loading commit data... | |
| VertexBuffer9.h | Loading commit data... | |
| VertexDeclarationCache.cpp | Loading commit data... | |
| VertexDeclarationCache.h | Loading commit data... | |
| formatutils9.cpp | Loading commit data... | |
| formatutils9.h | Loading commit data... | |
| renderer9_utils.cpp | Loading commit data... | |
| renderer9_utils.h | Loading commit data... | |
| vertexconversion.h | Loading commit data... |