WGLWindow lets us use a Windows driver's bindings instead of ANGLE. This only works if the underlying driver supports OpenGL ES compatibility. Also adds the WGL headers, WGL XML, and a specialized WGL loader. Because of a small driver issue with NVIDIA I added a retry for the WGL Window initialization. Bug: angleproject:2995 Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec Reviewed-on: https://chromium-review.googlesource.com/c/1366021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Yuly Novikov <ynovikov@chromium.org>
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| ANGLETest.cpp | Loading commit data... | |
| ANGLETest.h | Loading commit data... | |
| ConstantFoldingTest.cpp | Loading commit data... | |
| ConstantFoldingTest.h | Loading commit data... | |
| MultiviewTest.cpp | Loading commit data... | |
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| ShaderCompileTreeTest.cpp | Loading commit data... | |
| ShaderCompileTreeTest.h | Loading commit data... | |
| ShaderExtensionTest.h | Loading commit data... | |
| angle_test_configs.cpp | Loading commit data... | |
| angle_test_configs.h | Loading commit data... | |
| angle_test_instantiate.cpp | Loading commit data... | |
| angle_test_instantiate.h | Loading commit data... | |
| compiler_test.cpp | Loading commit data... | |
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| draw_call_perf_utils.cpp | Loading commit data... | |
| draw_call_perf_utils.h | Loading commit data... | |
| gl_raii.h | Loading commit data... |