| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| egl_loader_autogen.cpp | ||
| egl_loader_autogen.h | ||
| libEGL.cpp | ||
| libEGL.def | ||
| libEGL.rc | ||
| resource.h |
WGLWindow lets us use a Windows driver's bindings instead of ANGLE. This only works if the underlying driver supports OpenGL ES compatibility. Also adds the WGL headers, WGL XML, and a specialized WGL loader. Because of a small driver issue with NVIDIA I added a retry for the WGL Window initialization. Bug: angleproject:2995 Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec Reviewed-on: https://chromium-review.googlesource.com/c/1366021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Yuly Novikov <ynovikov@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| egl_loader_autogen.cpp | Loading commit data... | |
| egl_loader_autogen.h | Loading commit data... | |
| libEGL.cpp | Loading commit data... | |
| libEGL.def | Loading commit data... | |
| libEGL.rc | Loading commit data... | |
| resource.h | Loading commit data... |