Making the contructors for shader variables inline saves us from exporting them across DLL boundaries. This makes it easier to use them in the translator when building the translator as a DLL. BUG=angle:466 Change-Id: Iee0556e06dc1f9e98fe9eea6577819305de0dd0b Reviewed-on: https://chromium-review.googlesource.com/198555Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Nicolas Capens <nicolascapens@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| RefCountObject.cpp | Loading commit data... | |
| RefCountObject.h | Loading commit data... | |
| angleutils.h | Loading commit data... | |
| blocklayout.cpp | Loading commit data... | |
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| event_tracer.cpp | Loading commit data... | |
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| mathutil.cpp | Loading commit data... | |
| mathutil.h | Loading commit data... | |
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| version.h | Loading commit data... |