Aztec ruins is using the same texture (but different level controlled by a uniform variable) for textureLod and rendering. This triggers vulkan validation error. This CL put it in the ignore list so that it can pass. Bug: b/175584609 Change-Id: I7623e7b448514b3c12268aa5fe154f4c2f59b059 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770686 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by:Tim Van Patten <timvp@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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