This method returned a sampler state as normal, with the base level automatically offset by the one or two levels we use in the D3D workaround for small compressed textures. Since this is D3D-only, we can move all of the logic into the D3D classes themselves. BUG=angle:781 Change-Id: Ie0a60877efebb41f02f4e57625a44e5fb5cce074 Reviewed-on: https://chromium-review.googlesource.com/222923Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Brandon Jones <bajones@chromium.org>
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| BufferImpl.h | Loading commit data... | |
| FenceImpl.h | Loading commit data... | |
| Image.cpp | Loading commit data... | |
| Image.h | Loading commit data... | |
| IndexRangeCache.cpp | Loading commit data... | |
| IndexRangeCache.h | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
| QueryImpl.h | Loading commit data... | |
| RenderTarget.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| ShaderExecutable.h | Loading commit data... | |
| ShaderImpl.h | Loading commit data... | |
| SwapChain.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TransformFeedbackImpl.h | Loading commit data... | |
| VertexArrayImpl.h | Loading commit data... | |
| Workarounds.h | Loading commit data... | |
| copyimage.cpp | Loading commit data... | |
| copyimage.h | Loading commit data... | |
| copyimage.inl | Loading commit data... | |
| copyvertex.h | Loading commit data... | |
| copyvertex.inl | Loading commit data... | |
| generatemip.h | Loading commit data... | |
| generatemip.inl | Loading commit data... | |
| imageformats.h | Loading commit data... | |
| loadimage.cpp | Loading commit data... | |
| loadimage.h | Loading commit data... | |
| loadimage.inl | Loading commit data... | |
| loadimageSSE2.cpp | Loading commit data... | |
| vertexconversion.h | Loading commit data... |