- Re-land with clang fix. This allows ANGLE to render directly onto a D3D swapchain in the correct orientation when using the D3D11 renderer. The trick is to add an extra uniform to each shader which takes either the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this value to -1.0. When rendering to the default framebuffer, ANGLE sets this value to +1.0. ANGLE multiplies vertex positions by this value in the VS to invert rendering when appropriate. It also corrects other state (e.g. viewport/scissor rect) and shader built-in values (e.g. gl_FragCoord). This saves a substantial amount of GPU time and lowers power consumption. For example, the old method (where ANGLE renders all content onto an offscreen texture, and then copies/inverts this onto the swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame on a Lumia 630. Verification: + dEQP GL ES2 tests pass when "present path fast" is enabled + all ANGLE_end2end_tests pass when "present path fast" is enabled BUG=angleproject:1219 Change-Id: I56b339897828753a616d7bae837a2f354dba9c63 Reviewed-on: https://chromium-review.googlesource.com/326730 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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| BlendMinMaxTest.cpp | Loading commit data... | |
| BlitFramebufferANGLETest.cpp | Loading commit data... | |
| BufferDataTest.cpp | Loading commit data... | |
| ClearTest.cpp | Loading commit data... | |
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| CopyTexImageTest.cpp | Loading commit data... | |
| CubeMapTextureTest.cpp | Loading commit data... | |
| D3D11EmulatedIndexedBufferTest.cpp | Loading commit data... | |
| D3D11FormatTablesTest.cpp | Loading commit data... | |
| D3D11InputLayoutCacheTest.cpp | Loading commit data... | |
| D3DImageFormatConversionTest.cpp | Loading commit data... | |
| DebugMarkerTest.cpp | Loading commit data... | |
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| DepthStencilFormatsTest.cpp | Loading commit data... | |
| DifferentStencilMasksTest.cpp | Loading commit data... | |
| DiscardFramebufferEXTTest.cpp | Loading commit data... | |
| DrawBuffersTest.cpp | Loading commit data... | |
| DrawElementsTest.cpp | Loading commit data... | |
| ETCTextureTest.cpp | Loading commit data... | |
| FenceSyncTests.cpp | Loading commit data... | |
| FramebufferFormatsTest.cpp | Loading commit data... | |
| FramebufferRenderMipmapTest.cpp | Loading commit data... | |
| GLSLTest.cpp | Loading commit data... | |
| ImageTest.cpp | Loading commit data... | |
| IncompleteTextureTest.cpp | Loading commit data... | |
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| InstancingTest.cpp | Loading commit data... | |
| LineLoopTest.cpp | Loading commit data... | |
| MaxTextureSizeTest.cpp | Loading commit data... | |
| MipmapTest.cpp | Loading commit data... | |
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| OcclusionQueriesTest.cpp | Loading commit data... | |
| PBOExtensionTest.cpp | Loading commit data... | |
| PackUnpackTest.cpp | Loading commit data... | |
| PbufferTest.cpp | Loading commit data... | |
| PointSpritesTest.cpp | Loading commit data... | |
| ProgramBinaryTest.cpp | Loading commit data... | |
| ProvokingVertexTest.cpp | Loading commit data... | |
| ReadPixelsTest.cpp | Loading commit data... | |
| RendererTest.cpp | Loading commit data... | |
| SRGBTextureTest.cpp | Loading commit data... | |
| SimpleOperationTest.cpp | Loading commit data... | |
| SixteenBppTextureTest.cpp | Loading commit data... | |
| StateChangeTest.cpp | Loading commit data... | |
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| TextureTest.cpp | Loading commit data... | |
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| TransformFeedbackTest.cpp | Loading commit data... | |
| UniformBufferTest.cpp | Loading commit data... | |
| UniformTest.cpp | Loading commit data... | |
| UnpackAlignmentTest.cpp | Loading commit data... | |
| UnpackRowLength.cpp | Loading commit data... | |
| VertexAttributeTest.cpp | Loading commit data... | |
| ViewportTest.cpp | Loading commit data... |