If we attempt to compile the GLES1 emulation shader when the client version is 1, we use the webgl 1 / GLES2 spec, not the GLES3 spec that we use for GLES1 emulation. This CL adds a case in Compiler.cpp for ES 1 contexts to use the higher spec shader compiler. BUG=angleproject:2306 Change-Id: I86fe534dd405279155bd81680fed77b8f9a09042 Reviewed-on: https://chromium-review.googlesource.com/925548Reviewed-by:Lingfeng Yang <lfy@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
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