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Texture serials were not used in any place that pointers could not be used and Texture::INCOMPLETE_TEXTURE_ID was only referenced by RendererD3D. This was the last place that serials are used in the gl layer. BUG=angleproject:681 Change-Id: Iad24321fba57db8ade3c9eb8f04cc20e98ded1b0 Reviewed-on: https://chromium-review.googlesource.com/263659Reviewed-by:Brandon Jones <bajones@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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