We're finding that D3Dcompile is being called with a null compiler handle. This means at some point we successfully linked a program, using a valid compiler handle, and likely we went through some traumatic event like a GPU device lost. This unloaded the compiler DLL and hence leads to a null deref. It's not clear how this is happening since a device lost should trigger a restart of the browser process in all cases with Chrome, but this should fix the NULL deref and lead to a user-visible program link error. BUG=chromium:671162 Change-Id: Ibf85f19d4f099d2f00921c230ee0a52b46bfd8cf Reviewed-on: https://chromium-review.googlesource.com/422553Reviewed-by:Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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