1. 20 Dec, 2016 1 commit
    • D3D: Ensure compiler is loaded in applyShaders. · f0470974
      Jamie Madill authored
      We're finding that D3Dcompile is being called with a null
      compiler handle. This means at some point we successfully linked
      a program, using a valid compiler handle, and likely we went
      through some traumatic event like a GPU device lost. This unloaded
      the compiler DLL and hence leads to a null deref.
      
      It's not clear how this is happening since a device lost should
      trigger a restart of the browser process in all cases with Chrome,
      but this should fix the NULL deref and lead to a user-visible
      program link error.
      
      BUG=chromium:671162
      
      Change-Id: Ibf85f19d4f099d2f00921c230ee0a52b46bfd8cf
      Reviewed-on: https://chromium-review.googlesource.com/422553Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Commit-Queue: Jamie Madill <jmadill@chromium.org>
  2. 19 Dec, 2016 9 commits
  3. 16 Dec, 2016 5 commits
  4. 15 Dec, 2016 4 commits
  5. 14 Dec, 2016 3 commits
  6. 13 Dec, 2016 9 commits
  7. 12 Dec, 2016 8 commits
  8. 11 Dec, 2016 1 commit