This will be needed in the future when integer texture wrap mode support will be added by sampling integer textures through FLOAT/UNORM/SNORM SRVs. The bit count needs to be passed for 8-, 10- and 16-bit textures. 32-bit integer textures are the ones left over. Only passing the bit counts for the absolute minimum number of formats avoids unnecessary driver constant buffer updates. BUG=angleproject:1244 BUG=angleproject:1095 TEST=angle_end2end_tests Change-Id: I28a84588842b2eb9a1661454437d21c22ce794b7 Reviewed-on: https://chromium-review.googlesource.com/326944Reviewed-by:Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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| CompilerImpl.h | Loading commit data... | |
| DeviceImpl.cpp | Loading commit data... | |
| DeviceImpl.h | Loading commit data... | |
| DisplayImpl.cpp | Loading commit data... | |
| DisplayImpl.h | Loading commit data... | |
| FenceNVImpl.h | Loading commit data... | |
| FenceSyncImpl.h | Loading commit data... | |
| FramebufferImpl.h | Loading commit data... | |
| FramebufferImpl_mock.h | Loading commit data... | |
| ImageImpl.h | Loading commit data... | |
| ImageImpl_mock.h | Loading commit data... | |
| ImplFactory.h | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
| ProgramImpl_mock.h | Loading commit data... | |
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| RenderbufferImpl.h | Loading commit data... | |
| RenderbufferImpl_mock.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| SamplerImpl.h | Loading commit data... | |
| ShaderImpl.h | Loading commit data... | |
| SurfaceImpl.cpp | Loading commit data... | |
| SurfaceImpl.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TextureImpl_mock.h | Loading commit data... | |
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| generate_new_renderer.py | Loading commit data... |