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  • glslang
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  • spv.precisionTexture.frag
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  • John Kessenich's avatar
    SPV: RelaxedPrecision: use the result precision for texture sampling. · 12c155f3
    John Kessenich authored Jun 30, 2020
    Fix #2298.
    
    The AST has two precisions, an operation precision and a result precision.
    Actual use of GLSL with mediump samplers wants the result precision, so
    pick that up instead of the operation precision.
    12c155f3
spv.precisionTexture.frag 796 Bytes
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