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  • glslang
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  • 320.tesc
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  • Laurie's avatar
    GLSL: Fix tessellation control shader bounding box support. (#1730) · e442a038
    Laurie authored Mar 19, 2019
    Prior to this change, OES_primitive_bounding_box and EXT_primitive_bounding_box were both recognised as extensions, but only the name gl_BoundingBoxOES could be used. However the EXT version uses the name gl_BoundingBoxEXT instead. In addition, since GLES 3.2, the extension has been included in the core standard and the name gl_BoundingBox may be used instead. This change aims to make both extensions and the 3.2 core version all work.
    e442a038
320.tesc 4.02 KB
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