Commit 18d6b6b6 by John Kessenich

Tests: Add more test results for the previous generator version bump.

parent 31c3370d
compoundsuffix.frag.hlsl
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 22
Capability Shader
......
......@@ -2,7 +2,7 @@ glsl.entryPointRename.vert
ERROR: Source entry point must be "main"
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 20
Capability Shader
......
glsl.entryPointRename.vert
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 20
Capability Shader
......
hlsl.dashI.vert
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 40
Capability Shader
......
hlsl.deadFunctionMissingBody.vert
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 18
Capability Shader
......
......@@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 32
Capability Shader
......
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 31
Capability Shader
......
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 31
Capability Shader
......
......@@ -26,7 +26,7 @@ Shader version: 500
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 18
Capability Shader
......
../Test/hlsl.include.vert
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 44
Capability Shader
......
hlsl.multiDescriptorSet.frag
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 92
Capability Shader
......
hlsl.noSemantic.functionality1.comp
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 30
Capability Shader
......
hlsl.pp.line3.frag
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 78
Capability Shader
......
hlsl.structbuffer.incdec.frag
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 70
Capability Shader
......
......@@ -72,7 +72,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 34
Capability Shader
......
......@@ -80,7 +80,7 @@ Shader version: 500
0:? 'position' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 37
Capability Shader
......
......@@ -126,7 +126,7 @@ Shader version: 500
0:? '@entryPointOutput.somethingelse' (layout( location=0) out int)
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 50
Capability Shader
......
spv.400.frag
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 1118
Capability Shader
......
......@@ -2,7 +2,7 @@ spv.debugInfo.frag
error: SPIRV-Tools Validation Errors
error: Invalid SPIR-V binary version 1.3 for target environment SPIR-V 1.0 (under OpenGL 4.5 semantics).
// Module Version 10300
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 124
Capability Shader
......
spv.debugInfo.frag
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 124
Capability Shader
......
spv.hlslDebugInfo.vert
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 19
Capability Shader
......
......@@ -18,7 +18,7 @@ Shader version: 450
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer highp float m0, layout( column_major std430) buffer highp 3-component vector of float m4, layout( column_major std430) buffer highp float m16, layout( column_major std430 offset=20) buffer highp 3-component vector of float m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_major std430) buffer highp 2-component vector of float m48, layout( column_major std430) buffer highp 2-component vector of float m56, layout( column_major std430) buffer highp float m64, layout( column_major std430) buffer highp 2-component vector of float m68, layout( column_major std430) buffer highp float m76, layout( column_major std430) buffer highp float m80, layout( column_major std430 offset=88) buffer highp 2-component vector of float m88, layout( column_major std430) buffer highp 2-component vector of float m96, layout( column_major std430) buffer 2-component vector of double m112})
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 14
Capability Shader
......
spv.noBuiltInLoc.vert
// Module Version 10000
// Generated by (magic number): 80007
// Generated by (magic number): 80008
// Id's are bound by 35
Capability Shader
......
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