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Chen Yisong
glslang
Commits
18d6b6b6
Commit
18d6b6b6
authored
Nov 03, 2019
by
John Kessenich
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Tests: Add more test results for the previous generator version bump.
parent
31c3370d
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23 changed files
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23 additions
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23 deletions
+23
-23
compoundsuffix.frag.hlsl
Test/baseResults/compoundsuffix.frag.hlsl
+1
-1
glsl.entryPointRename.vert.bad.out
Test/baseResults/glsl.entryPointRename.vert.bad.out
+1
-1
glsl.entryPointRename.vert.out
Test/baseResults/glsl.entryPointRename.vert.out
+1
-1
hlsl.dashI.vert.out
Test/baseResults/hlsl.dashI.vert.out
+1
-1
hlsl.deadFunctionMissingBody.vert.out
Test/baseResults/hlsl.deadFunctionMissingBody.vert.out
+1
-1
hlsl.entry.rename.frag.out
Test/baseResults/hlsl.entry.rename.frag.out
+1
-1
hlsl.explicitDescriptorSet-2.frag.out
Test/baseResults/hlsl.explicitDescriptorSet-2.frag.out
+1
-1
hlsl.explicitDescriptorSet.frag.out
Test/baseResults/hlsl.explicitDescriptorSet.frag.out
+1
-1
hlsl.hlslOffset.vert.out
Test/baseResults/hlsl.hlslOffset.vert.out
+1
-1
hlsl.include.vert.out
Test/baseResults/hlsl.include.vert.out
+1
-1
hlsl.multiDescriptorSet.frag.out
Test/baseResults/hlsl.multiDescriptorSet.frag.out
+1
-1
hlsl.noSemantic.functionality1.comp.out
Test/baseResults/hlsl.noSemantic.functionality1.comp.out
+1
-1
hlsl.pp.line3.frag.out
Test/baseResults/hlsl.pp.line3.frag.out
+1
-1
hlsl.structbuffer.incdec.frag.hlslfun1.out
Test/baseResults/hlsl.structbuffer.incdec.frag.hlslfun1.out
+1
-1
hlsl.y-negate-1.vert.out
Test/baseResults/hlsl.y-negate-1.vert.out
+1
-1
hlsl.y-negate-2.vert.out
Test/baseResults/hlsl.y-negate-2.vert.out
+1
-1
hlsl.y-negate-3.vert.out
Test/baseResults/hlsl.y-negate-3.vert.out
+1
-1
spv.400.frag.nanclamp.out
Test/baseResults/spv.400.frag.nanclamp.out
+1
-1
spv.debugInfo.1.1.frag.out
Test/baseResults/spv.debugInfo.1.1.frag.out
+1
-1
spv.debugInfo.frag.out
Test/baseResults/spv.debugInfo.frag.out
+1
-1
spv.hlslDebugInfo.frag.out
Test/baseResults/spv.hlslDebugInfo.frag.out
+1
-1
spv.hlslOffsets.vert.out
Test/baseResults/spv.hlslOffsets.vert.out
+1
-1
spv.noBuiltInLoc.vert.out
Test/baseResults/spv.noBuiltInLoc.vert.out
+1
-1
No files found.
Test/baseResults/compoundsuffix.frag.hlsl
View file @
18d6b6b6
compoundsuffix.frag.hlsl
compoundsuffix.frag.hlsl
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 22
// Id's are bound by 22
Capability Shader
Capability Shader
...
...
Test/baseResults/glsl.entryPointRename.vert.bad.out
View file @
18d6b6b6
...
@@ -2,7 +2,7 @@ glsl.entryPointRename.vert
...
@@ -2,7 +2,7 @@ glsl.entryPointRename.vert
ERROR: Source entry point must be "main"
ERROR: Source entry point must be "main"
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 20
// Id's are bound by 20
Capability Shader
Capability Shader
...
...
Test/baseResults/glsl.entryPointRename.vert.out
View file @
18d6b6b6
glsl.entryPointRename.vert
glsl.entryPointRename.vert
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 20
// Id's are bound by 20
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.dashI.vert.out
View file @
18d6b6b6
hlsl.dashI.vert
hlsl.dashI.vert
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 40
// Id's are bound by 40
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.deadFunctionMissingBody.vert.out
View file @
18d6b6b6
hlsl.deadFunctionMissingBody.vert
hlsl.deadFunctionMissingBody.vert
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 18
// Id's are bound by 18
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.entry.rename.frag.out
View file @
18d6b6b6
...
@@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
...
@@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 32
// Id's are bound by 32
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.explicitDescriptorSet-2.frag.out
View file @
18d6b6b6
hlsl.explicitDescriptorSet.frag
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 31
// Id's are bound by 31
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.explicitDescriptorSet.frag.out
View file @
18d6b6b6
hlsl.explicitDescriptorSet.frag
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 31
// Id's are bound by 31
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.hlslOffset.vert.out
View file @
18d6b6b6
...
@@ -26,7 +26,7 @@ Shader version: 500
...
@@ -26,7 +26,7 @@ Shader version: 500
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 18
// Id's are bound by 18
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.include.vert.out
View file @
18d6b6b6
../Test/hlsl.include.vert
../Test/hlsl.include.vert
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 44
// Id's are bound by 44
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.multiDescriptorSet.frag.out
View file @
18d6b6b6
hlsl.multiDescriptorSet.frag
hlsl.multiDescriptorSet.frag
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 92
// Id's are bound by 92
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.noSemantic.functionality1.comp.out
View file @
18d6b6b6
hlsl.noSemantic.functionality1.comp
hlsl.noSemantic.functionality1.comp
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 30
// Id's are bound by 30
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.pp.line3.frag.out
View file @
18d6b6b6
hlsl.pp.line3.frag
hlsl.pp.line3.frag
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 78
// Id's are bound by 78
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.structbuffer.incdec.frag.hlslfun1.out
View file @
18d6b6b6
hlsl.structbuffer.incdec.frag
hlsl.structbuffer.incdec.frag
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 70
// Id's are bound by 70
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.y-negate-1.vert.out
View file @
18d6b6b6
...
@@ -72,7 +72,7 @@ Shader version: 500
...
@@ -72,7 +72,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 34
// Id's are bound by 34
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.y-negate-2.vert.out
View file @
18d6b6b6
...
@@ -80,7 +80,7 @@ Shader version: 500
...
@@ -80,7 +80,7 @@ Shader version: 500
0:? 'position' ( out 4-component vector of float Position)
0:? 'position' ( out 4-component vector of float Position)
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 37
// Id's are bound by 37
Capability Shader
Capability Shader
...
...
Test/baseResults/hlsl.y-negate-3.vert.out
View file @
18d6b6b6
...
@@ -126,7 +126,7 @@ Shader version: 500
...
@@ -126,7 +126,7 @@ Shader version: 500
0:? '@entryPointOutput.somethingelse' (layout( location=0) out int)
0:? '@entryPointOutput.somethingelse' (layout( location=0) out int)
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 50
// Id's are bound by 50
Capability Shader
Capability Shader
...
...
Test/baseResults/spv.400.frag.nanclamp.out
View file @
18d6b6b6
spv.400.frag
spv.400.frag
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 1118
// Id's are bound by 1118
Capability Shader
Capability Shader
...
...
Test/baseResults/spv.debugInfo.1.1.frag.out
View file @
18d6b6b6
...
@@ -2,7 +2,7 @@ spv.debugInfo.frag
...
@@ -2,7 +2,7 @@ spv.debugInfo.frag
error: SPIRV-Tools Validation Errors
error: SPIRV-Tools Validation Errors
error: Invalid SPIR-V binary version 1.3 for target environment SPIR-V 1.0 (under OpenGL 4.5 semantics).
error: Invalid SPIR-V binary version 1.3 for target environment SPIR-V 1.0 (under OpenGL 4.5 semantics).
// Module Version 10300
// Module Version 10300
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 124
// Id's are bound by 124
Capability Shader
Capability Shader
...
...
Test/baseResults/spv.debugInfo.frag.out
View file @
18d6b6b6
spv.debugInfo.frag
spv.debugInfo.frag
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 124
// Id's are bound by 124
Capability Shader
Capability Shader
...
...
Test/baseResults/spv.hlslDebugInfo.frag.out
View file @
18d6b6b6
spv.hlslDebugInfo.vert
spv.hlslDebugInfo.vert
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 19
// Id's are bound by 19
Capability Shader
Capability Shader
...
...
Test/baseResults/spv.hlslOffsets.vert.out
View file @
18d6b6b6
...
@@ -18,7 +18,7 @@ Shader version: 450
...
@@ -18,7 +18,7 @@ Shader version: 450
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer highp float m0, layout( column_major std430) buffer highp 3-component vector of float m4, layout( column_major std430) buffer highp float m16, layout( column_major std430 offset=20) buffer highp 3-component vector of float m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_major std430) buffer highp 2-component vector of float m48, layout( column_major std430) buffer highp 2-component vector of float m56, layout( column_major std430) buffer highp float m64, layout( column_major std430) buffer highp 2-component vector of float m68, layout( column_major std430) buffer highp float m76, layout( column_major std430) buffer highp float m80, layout( column_major std430 offset=88) buffer highp 2-component vector of float m88, layout( column_major std430) buffer highp 2-component vector of float m96, layout( column_major std430) buffer 2-component vector of double m112})
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer highp float m0, layout( column_major std430) buffer highp 3-component vector of float m4, layout( column_major std430) buffer highp float m16, layout( column_major std430 offset=20) buffer highp 3-component vector of float m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_major std430) buffer highp 2-component vector of float m48, layout( column_major std430) buffer highp 2-component vector of float m56, layout( column_major std430) buffer highp float m64, layout( column_major std430) buffer highp 2-component vector of float m68, layout( column_major std430) buffer highp float m76, layout( column_major std430) buffer highp float m80, layout( column_major std430 offset=88) buffer highp 2-component vector of float m88, layout( column_major std430) buffer highp 2-component vector of float m96, layout( column_major std430) buffer 2-component vector of double m112})
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 14
// Id's are bound by 14
Capability Shader
Capability Shader
...
...
Test/baseResults/spv.noBuiltInLoc.vert.out
View file @
18d6b6b6
spv.noBuiltInLoc.vert
spv.noBuiltInLoc.vert
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 8000
7
// Generated by (magic number): 8000
8
// Id's are bound by 35
// Id's are bound by 35
Capability Shader
Capability Shader
...
...
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