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Chen Yisong
glslang
Commits
4c42a976
Commit
4c42a976
authored
Dec 29, 2015
by
John Kessenich
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Newline fix.
parent
482434b1
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2 changed files
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35 additions
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35 deletions
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-35
sample.frag.out
Test/sample.frag.out
+15
-15
sample.vert.out
Test/sample.vert.out
+20
-20
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Test/sample.frag.out
View file @
4c42a976
#### BEGIN COMPILER 0 INFO LOG ####
0:? Sequence
0:37 Function Definition: main( (void)
0:37 Function Parameters:
0:39 Sequence
0:39 move second child to first child (4-component vector of float)
0:39 'gl_FragColor' (FragColor 4-component vector of float)
0:39 Construct vec4 (4-component vector of float)
0:39 'color' (varying in 3-component vector of float)
0:39 1.000000 (const float)
#### END COMPILER 0 INFO LOG ####
#### BEGIN LINKER INFO LOG ####
#### END LINKER INFO LOG ####
#### BEGIN COMPILER 0 INFO LOG ####
0:? Sequence
0:37 Function Definition: main( (void)
0:37 Function Parameters:
0:39 Sequence
0:39 move second child to first child (4-component vector of float)
0:39 'gl_FragColor' (FragColor 4-component vector of float)
0:39 Construct vec4 (4-component vector of float)
0:39 'color' (varying in 3-component vector of float)
0:39 1.000000 (const float)
#### END COMPILER 0 INFO LOG ####
#### BEGIN LINKER INFO LOG ####
#### END LINKER INFO LOG ####
Test/sample.vert.out
View file @
4c42a976
#### BEGIN COMPILER 0 INFO LOG ####
0:? Sequence
0:37 Function Definition: main( (void)
0:37 Function Parameters:
0:39 Sequence
0:39 move second child to first child (3-component vector of float)
0:39 'color' (varying out 3-component vector of float)
0:39 1.000000 (const float)
0:39 1.000000 (const float)
0:39 1.000000 (const float)
0:41 move second child to first child (4-component vector of float)
0:41 'gl_Position' (Position 4-component vector of float)
0:41 matrix-times-vector (4-component vector of float)
0:41 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:41 'gl_Vertex' (attribute 4-component vector of float)
#### END COMPILER 0 INFO LOG ####
#### BEGIN LINKER INFO LOG ####
#### END LINKER INFO LOG ####
#### BEGIN COMPILER 0 INFO LOG ####
0:? Sequence
0:37 Function Definition: main( (void)
0:37 Function Parameters:
0:39 Sequence
0:39 move second child to first child (3-component vector of float)
0:39 'color' (varying out 3-component vector of float)
0:39 1.000000 (const float)
0:39 1.000000 (const float)
0:39 1.000000 (const float)
0:41 move second child to first child (4-component vector of float)
0:41 'gl_Position' (Position 4-component vector of float)
0:41 matrix-times-vector (4-component vector of float)
0:41 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:41 'gl_Vertex' (attribute 4-component vector of float)
#### END COMPILER 0 INFO LOG ####
#### BEGIN LINKER INFO LOG ####
#### END LINKER INFO LOG ####
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