Commit 4c42a976 by John Kessenich

Newline fix.

parent 482434b1
#### BEGIN COMPILER 0 INFO LOG #### #### BEGIN COMPILER 0 INFO LOG ####
0:? Sequence 0:? Sequence
0:37 Function Definition: main( (void) 0:37 Function Definition: main( (void)
0:37 Function Parameters: 0:37 Function Parameters:
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (4-component vector of float) 0:39 move second child to first child (4-component vector of float)
0:39 'gl_FragColor' (FragColor 4-component vector of float) 0:39 'gl_FragColor' (FragColor 4-component vector of float)
0:39 Construct vec4 (4-component vector of float) 0:39 Construct vec4 (4-component vector of float)
0:39 'color' (varying in 3-component vector of float) 0:39 'color' (varying in 3-component vector of float)
0:39 1.000000 (const float) 0:39 1.000000 (const float)
#### END COMPILER 0 INFO LOG #### #### END COMPILER 0 INFO LOG ####
#### BEGIN LINKER INFO LOG #### #### BEGIN LINKER INFO LOG ####
#### END LINKER INFO LOG #### #### END LINKER INFO LOG ####
#### BEGIN COMPILER 0 INFO LOG #### #### BEGIN COMPILER 0 INFO LOG ####
0:? Sequence 0:? Sequence
0:37 Function Definition: main( (void) 0:37 Function Definition: main( (void)
0:37 Function Parameters: 0:37 Function Parameters:
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (3-component vector of float) 0:39 move second child to first child (3-component vector of float)
0:39 'color' (varying out 3-component vector of float) 0:39 'color' (varying out 3-component vector of float)
0:39 1.000000 (const float) 0:39 1.000000 (const float)
0:39 1.000000 (const float) 0:39 1.000000 (const float)
0:39 1.000000 (const float) 0:39 1.000000 (const float)
0:41 move second child to first child (4-component vector of float) 0:41 move second child to first child (4-component vector of float)
0:41 'gl_Position' (Position 4-component vector of float) 0:41 'gl_Position' (Position 4-component vector of float)
0:41 matrix-times-vector (4-component vector of float) 0:41 matrix-times-vector (4-component vector of float)
0:41 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float) 0:41 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:41 'gl_Vertex' (attribute 4-component vector of float) 0:41 'gl_Vertex' (attribute 4-component vector of float)
#### END COMPILER 0 INFO LOG #### #### END COMPILER 0 INFO LOG ####
#### BEGIN LINKER INFO LOG #### #### BEGIN LINKER INFO LOG ####
#### END LINKER INFO LOG #### #### END LINKER INFO LOG ####
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment